Kimberly
Updated 9 hours agoSteamSteamJapanJapanClub · KAKUSEIC100%

みすとめーる@iMstMaiL

Third Eye
Rank 36MR 2,255#9
Last 106–4+29Last 2013–7+46
Winrate
64%
28W · 16L · 44 stored
Ranked matches
44
selected mode
Wins
28
Ranked
Losses
16
Ranked
Peak MR
2,287
Kimberly

Ranked MR · Kimberly

135 local · 2170 imported · 2293 on chart · 764 battles stored

Latest game

VictoryCustom Room

Replay not requested
Kimberly
みすとめーる@iMstMaiL · Kimberly
Guile
Opponent · GuileYuri

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
みすとめーる@iMstMaiL’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
Habitみすとめーる@iMstMaiLLegendsDifference LessLegendsMore
Drive Arts32.5%22.3%+10.2%
Corner pressure20.6015.07+5.53
Drive Rush (cancel)24.2%29.7%-5.5%
SA214.2%19.2%-5.1%
SA340.9%38.5%+2.4%
CA10.2%8.2%+2.1%
Time cornered7.508.89-1.39
Drive Rush (parry)6.2%7.5%-1.4%
Drive Guard11.7%12.9%-1.1%
Throws4.203.44+0.76
SA134.6%34.0%+0.6%
Drive Impact gauge1.7%2.2%-0.5%
Perfect Parry0.800.44+0.36
Got thrown1.802.14-0.34
Drive Reversal0.600.36+0.24
Throw techs0.200.38-0.18
Drive Impact0.200.27-0.07
Throw parries0.400.36+0.04
Stuns landed0.100.14-0.04
Drive Parry1.501.54-0.04
Got stunned0.000.03-0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 2.3 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.3 · reference 1.54
    • Perfect Parry: profile 0.9 · reference 0.44
  2. Trace how you lose or gain space

    Corner pressure: profile 20.6 · reference 15.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 20.6 · reference 15.07
    • Time cornered: profile 7.5 · reference 8.89
  3. Give each meter spend a purpose

    SA3: profile 45.9% · reference 38.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 45.9% · reference 38.5%
    • SA2: profile 26.2% · reference 19.2%
    • SA1: profile 21.3% · reference 34%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Dee Jay: 103 wins in 170 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Dee Jay: 103 wins in 170 games
    • vs Yasmine: 85 wins in 125 games
    • vs M. Bison: 79 wins in 110 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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