Kimberly
Updated 18 hours agoSteamSteamJapanJapanClub · InfinitePhoenixC100%

syopan【No.2雑魚】

Go Beyond the Battle!
Rank 36MR 1,500#256,602
Last 108–2+44Last 2013–7+40
Winrate
57%
26W · 20L · 46 stored
Ranked matches
46
selected mode
Wins
26
Ranked
Losses
20
Ranked
Peak MR
1,529
Kimberly

Ranked MR · Kimberly

46 local · 103 imported · 104 on chart · 102 battles stored

Latest game

DefeatCustom Room

Replay not requested
Kimberly
syopan【No.2雑魚】 · Kimberly
Terry
Opponent · Terry[No1稚魚雑魚 緑色のバナナ

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
syopan【No.2雑魚】’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
Habitsyopan【No.2雑魚】LegendsDifference LessLegendsMore
SA370.7%38.5%+32.1%
SA110.3%34.0%-23.7%
SA20.0%19.2%-19.2%
CA19.0%8.2%+10.8%
Drive Guard7.4%12.9%-5.5%
Drive Rush (cancel)35.0%29.7%+5.3%
Drive Arts17.4%22.3%-4.9%
Corner pressure18.7015.07+3.63
Drive Rush (parry)5.0%7.5%-2.5%
Time cornered11.208.89+2.31
Throws4.703.44+1.26
Drive Parry0.501.54-1.04
Throw techs1.300.38+0.92
Got thrown2.902.14+0.76
Drive Impact gauge1.7%2.2%-0.5%
Perfect Parry0.200.44-0.24
Throw parries0.200.36-0.16
Drive Impact0.200.27-0.07
Drive Reversal0.300.36-0.06
Stuns landed0.100.14-0.04
Got stunned0.000.03-0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 1.5 · reference 0.38

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.5 · reference 0.38
    • Throws: profile 4.7 · reference 3.44
    • Got thrown: profile 3.2 · reference 2.14
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.27
    • Drive Impact gauge: profile 1.5% · reference 2.2%
  3. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.36

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.36
    • Drive Parry: profile 1.1 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.44

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 219 wins in 448 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 219 wins in 448 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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