Juri
Updated 10 hours agoSteamSteamJapanJapanC100%

shiro2

You've Got This, Juri!
Rank 36MR 1,452#451,559
Last 106–40Last 2010–10-10
Winrate
48%
49W · 54L · 103 stored
Ranked matches
103
selected mode
Wins
49
Ranked
Losses
54
Ranked
Peak MR
1,500
Juri

Ranked MR · Juri

24 local · 15 imported · 39 on chart · 262 battles stored

Latest game

DefeatRanked

Replay not requested
Ryu
shiro2 · Ryu
Sagat
Opponent · SagatKariya Kun

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
shiro2’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habitshiro2LegendsDifference LessLegendsMore
CA32.1%8.9%+23.2%
SA20.0%19.5%-19.5%
SA117.9%36.7%-18.9%
Drive Arts2.6%19.4%-16.8%
SA350.0%34.8%+15.2%
Drive Rush (cancel)47.0%31.9%+15.1%
Corner pressure6.1012.24-6.14
Time cornered12.109.20+2.90
Drive Guard15.9%13.4%+2.4%
Drive Parry4.402.07+2.33
Got thrown3.602.13+1.47
Drive Rush (parry)5.8%7.1%-1.3%
Throw techs1.600.46+1.14
Throws3.502.65+0.85
Drive Reversal0.000.20-0.20
Throw parries0.100.26-0.16
Perfect Parry0.500.64-0.14
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Drive Impact0.200.27-0.07
Got stunned0.100.04+0.06
Drive Impact gauge2.0%2.0%-0.0%
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09
    • Punish Counters landed: profile 0.3 · reference 0.13
  2. Trace how you lose or gain space

    Time cornered: profile 13.4 · reference 9.2

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 13.4 · reference 9.2
    • Corner pressure: profile 9.6 · reference 12.24
  3. Review defensive decisions

    Drive Parry: profile 2.6 · reference 2.07

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 2.07
    • Perfect Parry: profile 0.4 · reference 0.64
    • Throw techs: profile 1 · reference 0.46

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 2.9 · reference 2.65

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.9 · reference 2.65
    • Throw techs: profile 1 · reference 0.46
    • Got thrown: profile 3.3 · reference 2.13
  2. Build pressure without overextending

    Time cornered: profile 13.4 · reference 9.2

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.4 · reference 9.2
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 2.2% · reference 2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: nex-agi/nex-n2.5-pro:free

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