Juri
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

napo

How Positively Dreadful
Rank 36
MR 1,548#138,162
Last 108–2+38Last 2011–9+15
Winrate
50%
58W · 58L · 116 stored
Ranked matches
116
selected mode
Wins
58
Ranked
Losses
58
Ranked
Peak MR
1,581
Juri

Ranked MR · Juri

102 local · 0 imported · 102 on chart · 116 battles stored

Latest game

VictoryRanked

Replay not requested
C. Viper
napo · C. Viper
Alex
Opponent · Alexuron_na_neco

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
napo’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
HabitnapoLegendsDifference LessLegendsMore
SA121.6%38.3%-16.8%
CA23.5%9.8%+13.7%
Drive Arts6.5%18.9%-12.4%
Drive Rush (cancel)43.3%32.9%+10.4%
SA339.2%34.9%+4.3%
Drive Guard16.6%13.4%+3.3%
Corner pressure9.6012.56-2.96
Drive Rush (parry)8.5%7.0%+1.5%
Throws1.302.72-1.42
SA215.7%16.9%-1.3%
Time cornered9.808.68+1.12
Got thrown2.702.13+0.57
Drive Parry2.402.03+0.37
Drive Impact gauge1.6%2.0%-0.3%
Throw techs0.700.41+0.29
Throw parries0.000.28-0.28
Got Punish Countered0.200.10+0.10
Punish Counters landed0.200.12+0.08
Drive Impact0.200.26-0.06
Perfect Parry0.700.75-0.05
Got stunned0.100.06+0.04
Stuns landed0.100.09+0.01
Drive Reversal0.200.20-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Review close-range choices

    Throw techs: profile 0.8 · reference 0.4

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.8 · reference 0.4
    • Got thrown: profile 2.8 · reference 2.07
  3. Give each meter spend a purpose

    SA1: profile 17.6% · reference 39.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 17.6% · reference 39.6%
    • SA3: profile 52.9% · reference 34.6%
    • CA: profile 13.7% · reference 9.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 33 wins in 69 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 33 wins in 69 games
    • vs Luke: 30 wins in 61 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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