Juri
Updated 4 days agoSteamSteamJapanJapanClub · SabaToAjiC100%

monolith

Kick Back and Relax
Rank 36MR 1,634#52,076
Last 103–3-3Last 203–3-3
Winrate
50%
3W · 3L · 6 stored
Ranked matches
6
selected mode
Wins
3
Ranked
Losses
3
Ranked
Peak MR
1,702
Juri

Ranked MR · Juri

6 local · 0 imported · 6 on chart · 144 battles stored

Latest game

DefeatCasual

Replay not requested
Juri
monolith · Juri
Dee Jay
Opponent · Dee Jay撃滅のファイナルマキシマム

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
monolith’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabitmonolithLegendsDifference LessLegendsMore
SA20.0%19.5%-19.5%
SA348.6%34.8%+13.8%
CA20.8%8.9%+11.9%
SA130.6%36.7%-6.2%
Drive Arts14.0%19.4%-5.4%
Corner pressure9.3012.24-2.94
Drive Guard16.3%13.4%+2.9%
Time cornered10.809.20+1.60
Drive Rush (cancel)33.0%31.9%+1.2%
Drive Parry2.902.07+0.83
Got thrown1.902.13-0.23
Throw techs0.300.46-0.16
Drive Impact gauge2.2%2.0%+0.2%
Got Punish Countered0.000.09-0.09
Drive Rush (parry)7.1%7.1%-0.1%
Throw parries0.200.26-0.06
Throws2.702.65+0.05
Perfect Parry0.600.64-0.04
Got stunned0.000.04-0.04
Drive Impact0.300.27+0.03
Punish Counters landed0.100.13-0.03
Stuns landed0.100.09+0.01
Drive Reversal0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.6 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.6 · reference 0.74
    • Drive Parry: profile 2.9 · reference 2.09
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.43
    • Got thrown: profile 1.9 · reference 2.11
    • Throws: profile 2.7 · reference 2.67
  3. Give each meter spend a purpose

    SA2: profile 0% · reference 20.4%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 0% · reference 20.4%
    • SA3: profile 48.6% · reference 33.5%
    • CA: profile 20.8% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 299 wins in 611 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 299 wins in 611 games
    • vs Ken: 40 wins in 73 games
    • vs Akuma: 40 wins in 69 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 2.2% · reference 1.8%
  3. Build pressure without overextending

    Corner pressure: profile 9.3 · reference 13.05

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 9.3 · reference 13.05
    • Time cornered: profile 10.8 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage