Manon
Updated 1 week agoSteamSteamJapanJapanClub · ChikuhoSwanC100%

misosoup

SF Alpha Fan
Rank 36
MR 1,566#115,314
Last 104–6-20Last 206–14-64
Winrate
30%
8W · 19L · 27 stored
Ranked matches
27
selected mode
Wins
8
Ranked
Losses
19
Ranked
Peak MR
1,592
Manon

Ranked MR · Manon

27 local · 0 imported · 27 on chart · 27 battles stored

Latest game

VictoryRanked

Replay not requested
Manon
misosoup · Manon
Ryu
Opponent · Ryupenguin717

Playstyle reference

Habits vs top 30 Manon

Benchmark refreshed Sep 15, 2026, 1:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Manon
misosoup’s Manon benchmark

Compared with the average habits of the top 30 sampled Manon players.

Babaaaaa 2238 · あくたがわ 2222 · もっころり 2140 · ありす、宇宙までもから逃げるな 2125 · cokaΣickey 2119 · +25 others

Largest absolute differences first23 habits
HabitmisosoupLegendsDifference LessLegendsMore
SA113.3%31.1%-17.7%
SA344.4%30.0%+14.4%
CA20.0%8.2%+11.8%
SA222.2%30.7%-8.4%
Drive Arts5.5%11.5%-6.0%
Drive Rush (cancel)48.2%42.9%+5.3%
Corner pressure3.106.80-3.70
Drive Guard7.4%11.0%-3.6%
Drive Rush (parry)1.9%4.8%-2.9%
Time cornered8.509.32-0.82
Drive Impact gauge2.4%1.6%+0.7%
Drive Parry1.401.77-0.37
Throw techs0.800.54+0.26
Throws2.202.45-0.25
Drive Reversal0.100.32-0.22
Perfect Parry0.400.57-0.17
Drive Impact0.300.19+0.11
Throw parries0.100.21-0.11
Punish Counters landed0.200.11+0.09
Got stunned0.000.07-0.07
Stuns landed0.000.04-0.04
Got thrown2.302.34-0.04
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Manon · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 3.1 · reference 8.16

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.1 · reference 8.16
    • Time cornered: profile 8.5 · reference 8.72
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.14
    • Got Punish Countered: profile 0.1 · reference 0.11
  3. Review defensive decisions

    Drive Reversal: profile 0.1 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.3
    • Perfect Parry: profile 0.4 · reference 0.64
    • Drive Parry: profile 1.4 · reference 1.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.22

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.22
    • Drive Impact gauge: profile 2.4% · reference 1.8%
  2. Test the close-range pattern

    Throws: profile 2.2 · reference 2.53

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.2 · reference 2.53
    • Got thrown: profile 2.3 · reference 2.28
  3. Use matchup records as scouting leads

    vs Char 253: 410 wins in 828 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 410 wins in 828 games
    • vs Akuma: 52 wins in 105 games
    • vs Yasmine: 32 wins in 62 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 27 of 27 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
8games
Losses
19games
Draws
0games
Games
27games
Win rate (draw = half win)
29.63%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke0-1
Details for Current saved character ratings, row 1
Character ID
2
Manon1,566382,276
Details for Current saved character ratings, row 2
Character ID
5
Dee Jay0-1
Details for Current saved character ratings, row 3
Character ID
11
Rashid0-1
Details for Current saved character ratings, row 4
Character ID
14
Marisa0-1
Details for Current saved character ratings, row 5
Character ID
17
Ed0-1
Details for Current saved character ratings, row 6
Character ID
19
Akuma0-1
Details for Current saved character ratings, row 7
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 8
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 9
Character ID
26
Elena0-1
Details for Current saved character ratings, row 10
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 11
Character ID
30
Ingrid0-1
Details for Current saved character ratings, row 12
Character ID
32
Random0-1
Details for Current saved character ratings, row 13
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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