Player dataCFN 1674990271

misosoup

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

23 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 23 rows on page 1; 23 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.3events/game
drive_parryDrive Parry / game1.4events/game
just_parryPerfect Parry / game0.4events/game
drive_reversalDrive Reversal / game0.1events/game
punish_counterPunish Counter / game0.2events/game
received_punish_counterGot PC'd / game0.1events/game
throw_countThrows / game2.2events/game
throw_techThrow techs / game0.8events/game
throw_drive_parryThrow parries / game0.1events/game
received_throw_countGot thrown / game2.3events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time3.1Buckler aggregate rate (unit unverified)
cornered_timeTime cornered8.5Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.4815fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0187fraction
gauge_rate_drive_artsDrive Arts share0.0553fraction
gauge_rate_drive_impactDrive Impact gauge share0.0237fraction
gauge_rate_drive_guardDrive Guard share0.0737fraction
gauge_rate_sa_lv1SA1 usage share0.1333fraction
gauge_rate_sa_lv2SA2 usage share0.2222fraction
gauge_rate_sa_lv3SA3 usage share0.4444fraction
gauge_rate_caCA usage share0.2fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

100 of 276 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 100 rows on page 1; 276 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.30.186666666666666680.11333333333333331events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.41.7700000000000005-0.37000000000000055events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.6see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.40.57-0.16999999999999993events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1see unit column
Comparison
lower
Drive Reversal0.10.32000000000000006-0.22000000000000006events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.113333333333333360.08666666666666666events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.10.093333333333333370.00666666666666664events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
similar
Throws2.22.4500000000000006-0.25000000000000044events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
3.8see unit column
Comparison
similar
Throw techs0.80.54000000000000010.2599999999999999events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.10.21000000000000002-0.11000000000000001events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.32.3366666666666664-0.036666666666666625events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.8see unit column
Elite maximum
3.3see unit column
Comparison
similar
Stuns landed00.043333333333333335-0.043333333333333335events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure3.16.796666666666667-3.6966666666666668Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.4see unit column
Elite maximum
13.4see unit column
Comparison
lower
Time cornered8.59.32333333333333-0.8233333333333306Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
13.2see unit column
Comparison
similar
Drive Rush (cancel)0.48150.428703333333333160.052796666666666825fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2189see unit column
Elite maximum
0.5864see unit column
Comparison
similar
Drive Rush (parry)0.01870.047880000000000006-0.029180000000000005fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0072see unit column
Elite maximum
0.1167see unit column
Comparison
lower
Drive Arts0.05530.11513666666666664-0.059836666666666635fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.04see unit column
Elite maximum
0.2823see unit column
Comparison
lower
Drive Impact gauge0.02370.016276666666666670.00742333333333333fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0055see unit column
Elite maximum
0.0461see unit column
Comparison
higher
SA10.13330.3106400000000001-0.17734000000000008fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1428see unit column
Elite maximum
0.592see unit column
Comparison
lower
SA20.22220.30667666666666665-0.08447666666666664fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.08see unit column
Elite maximum
0.7664see unit column
Comparison
lower
SA30.44440.300389999999999930.14401000000000008fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0364see unit column
Elite maximum
0.5see unit column
Comparison
higher
CA0.20.082096666666666640.11790333333333337fraction
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0098see unit column
Elite maximum
0.247see unit column
Comparison
higher
Drive Guard0.07370.11010333333333332-0.036403333333333315fraction
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
5
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.049see unit column
Elite maximum
0.1731see unit column
Comparison
lower
Drive Impact0.30.196666666666666740.10333333333333325events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.41.8699999999999999-0.47events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry0.40.7699999999999998-0.3699999999999998events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal0.10.21666666666666667-0.11666666666666667events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.20.100000000000000050.09999999999999996events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.10.090000000000000040.009999999999999967events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws2.22.3466666666666667-0.1466666666666665events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.4see unit column
Comparison
similar
Throw techs0.80.459999999999999960.3400000000000001events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
higher
Throw parries0.10.21-0.10999999999999999events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
lower
Got thrown2.32.11333333333333330.18666666666666654events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.1see unit column
Comparison
similar
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure3.113.809999999999995-10.709999999999996Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.5see unit column
Elite maximum
18.6see unit column
Comparison
lower
Time cornered8.58.849999999999998-0.34999999999999787Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
12.1see unit column
Comparison
similar
Drive Rush (cancel)0.48150.369863333333333270.11163666666666672fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2304see unit column
Elite maximum
0.5281see unit column
Comparison
higher
Drive Rush (parry)0.01870.07740333333333332-0.05870333333333332fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0427see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.05530.16337666666666664-0.10807666666666664fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1014see unit column
Elite maximum
0.2607see unit column
Comparison
lower
Drive Impact gauge0.02370.0140100000000000020.009689999999999997fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0052see unit column
Elite maximum
0.0277see unit column
Comparison
higher
SA10.13330.30001999999999995-0.16671999999999995fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1511see unit column
Elite maximum
0.4065see unit column
Comparison
lower
SA20.22220.2686166666666666-0.046416666666666606fraction
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.13see unit column
Elite maximum
0.5238see unit column
Comparison
lower
SA30.44440.337030000000000050.10736999999999997fraction
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1523see unit column
Elite maximum
0.5058see unit column
Comparison
higher
CA0.20.094166666666666660.10583333333333335fraction
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0273see unit column
Elite maximum
0.186see unit column
Comparison
higher
Drive Guard0.07370.13693666666666668-0.06323666666666668fraction
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0951see unit column
Elite maximum
0.1694see unit column
Comparison
lower
Drive Impact0.30.203333333333333340.09666666666666665events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.41.6700000000000002-0.27000000000000024events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
1see unit column
Elite maximum
3.5see unit column
Comparison
lower
Perfect Parry0.40.5533333333333332-0.1533333333333332events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.10.17666666666666667-0.07666666666666666events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.20.116666666666666710.0833333333333333events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.10.10333333333333337-0.0033333333333333687events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws2.22.520000000000001-0.32000000000000073events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
0.7see unit column
Elite maximum
3.5see unit column
Comparison
similar
Throw techs0.80.463333333333333430.3366666666666666events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.1see unit column
Comparison
higher
Throw parries0.10.2733333333333334-0.17333333333333337events/game
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.7see unit column
Comparison
lower
Got thrown2.32.21666666666666630.08333333333333348events/game
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3see unit column
Comparison
similar
Stuns landed00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.04-0.04events/game
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure3.112.343333333333332-9.243333333333332Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.9see unit column
Elite maximum
17.8see unit column
Comparison
lower
Time cornered8.59.450000000000001-0.9500000000000011Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6see unit column
Elite maximum
13.4see unit column
Comparison
similar
Drive Rush (cancel)0.48150.227520.25398fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0955see unit column
Elite maximum
0.4265see unit column
Comparison
higher
Drive Rush (parry)0.01870.09122333333333334-0.07252333333333333fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0548see unit column
Elite maximum
0.138see unit column
Comparison
lower
Drive Arts0.05530.25097-0.19567fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1135see unit column
Elite maximum
0.4135see unit column
Comparison
lower
Drive Impact gauge0.02370.0154233333333333320.008276666666666667fraction
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0058see unit column
Elite maximum
0.0276see unit column
Comparison
higher
SA10.13330.3330599999999999-0.1997599999999999fraction
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1343see unit column
Elite maximum
0.5447see unit column
Comparison
lower
SA20.22220.23766333333333337-0.015463333333333357fraction
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0119see unit column
Elite maximum
0.4953see unit column
Comparison
similar
SA30.44440.32994666666666660.1144533333333334fraction
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1214see unit column
Elite maximum
0.5714see unit column
Comparison
higher
CA0.20.099143333333333330.10085666666666668fraction
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0467see unit column
Elite maximum
0.1612see unit column
Comparison
higher
Drive Guard0.07370.14932999999999996-0.07562999999999996fraction
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
11
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.1004see unit column
Elite maximum
0.2127see unit column
Comparison
lower
Drive Impact0.30.240000000000000050.05999999999999994events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.41.7666666666666668-0.3666666666666669events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
2.7see unit column
Comparison
lower
Perfect Parry0.40.6266666666666666-0.22666666666666657events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.2see unit column
Elite maximum
1.5see unit column
Comparison
lower
Drive Reversal0.10.32333333333333336-0.22333333333333336events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.8see unit column
Comparison
lower
Punish Counters landed0.20.123333333333333380.07666666666666663events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.10.10333333333333336-0.003333333333333355events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws2.22.603333333333333-0.4033333333333329events/game
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.3see unit column
Elite maximum
3.8see unit column
Comparison
lower
Throw techs0.80.41333333333333330.38666666666666677events/game
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0see unit column
Elite maximum
0.9see unit column
Comparison
higher
Throw parries0.10.26999999999999996-0.16999999999999996events/game
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.32.15666666666666670.1433333333333331events/game
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3.2see unit column
Comparison
similar
Stuns landed00.12333333333333338-0.12333333333333338events/game
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Got stunned00.05666666666666667-0.05666666666666667events/game
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
lower
Corner pressure3.115.05-11.950000000000001Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
7.8see unit column
Elite maximum
19.4see unit column
Comparison
lower
Time cornered8.59.096666666666668-0.5966666666666676Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.8see unit column
Elite maximum
16.5see unit column
Comparison
similar
Drive Rush (cancel)0.48150.322503333333333360.15899666666666662fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1641see unit column
Elite maximum
0.4898see unit column
Comparison
higher
Drive Rush (parry)0.01870.07352000000000002-0.054820000000000015fraction
Details for Saved elite comparisons for played characters, row 85
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0173see unit column
Elite maximum
0.1458see unit column
Comparison
lower
Drive Arts0.05530.1972466666666667-0.14194666666666672fraction
Details for Saved elite comparisons for played characters, row 86
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0793see unit column
Elite maximum
0.3165see unit column
Comparison
lower
Drive Impact gauge0.02370.0198466666666666650.0038533333333333336fraction
Details for Saved elite comparisons for played characters, row 87
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0063see unit column
Elite maximum
0.0449see unit column
Comparison
higher
SA10.13330.24098999999999995-0.10768999999999995fraction
Details for Saved elite comparisons for played characters, row 88
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv1
Elite minimum
0.1162see unit column
Elite maximum
0.4897see unit column
Comparison
lower
SA20.22220.5458966666666665-0.32369666666666647fraction
Details for Saved elite comparisons for played characters, row 89
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv2
Elite minimum
0.0588see unit column
Elite maximum
0.8082see unit column
Comparison
lower
SA30.44440.158486666666666640.28591333333333335fraction
Details for Saved elite comparisons for played characters, row 90
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0205see unit column
Elite maximum
0.4117see unit column
Comparison
higher
CA0.20.0544333333333333340.14556666666666668fraction
Details for Saved elite comparisons for played characters, row 91
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0see unit column
Elite maximum
0.1228see unit column
Comparison
higher
Drive Guard0.07370.13018-0.05647999999999999fraction
Details for Saved elite comparisons for played characters, row 92
Benchmark character ID
14
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0496see unit column
Elite maximum
0.2175see unit column
Comparison
lower
Drive Impact0.30.206666666666666670.09333333333333332events/game
Details for Saved elite comparisons for played characters, row 93
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.41.5-0.10000000000000009events/game
Details for Saved elite comparisons for played characters, row 94
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.5see unit column
Elite maximum
2.5see unit column
Comparison
similar
Perfect Parry0.40.55-0.15000000000000002events/game
Details for Saved elite comparisons for played characters, row 95
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal0.10.32333333333333336-0.22333333333333336events/game
Details for Saved elite comparisons for played characters, row 96
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.2see unit column
Comparison
lower
Punish Counters landed0.20.116666666666666680.08333333333333333events/game
Details for Saved elite comparisons for played characters, row 97
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.10.11666666666666672-0.01666666666666672events/game
Details for Saved elite comparisons for played characters, row 98
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
similar
Throws2.22.00999999999999930.19000000000000083events/game
Details for Saved elite comparisons for played characters, row 99
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.3see unit column
Comparison
similar
Throw techs0.80.54666666666666690.2533333333333332events/game
Details for Saved elite comparisons for played characters, row 100
Benchmark character ID
17
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
higher
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

60 rows

Scroll if needed to compare columns.

Benchmark sample players. 60 rows on page 1; 60 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
51900338329Babaaaaa52,238964,25950,586
53708958378あくたがわ52,222999,02966,092
51482676584もっころり52,140900,48130,132
53061502180ありす、宇宙までもから逃げるな52,125870,90021,548
51917947815cokaΣickey52,119910,77650,178
23552769545jazzzzy22,275879,76544,658
23274317482kuromame22,251956,77367,516
22606550179ChrisWong22,223883,65853,842
23705769796watyawacha22,212720,6238,551
24067979107コウキ_ルーク使いの人22,206442,4934,009
113638064573Naza112,250342,73814,350
113140819469GTW-XiaoXu112,233894,42617,519
112459855665@Sycom|zabutonn112,210951,03935,705
111223086325tomorock21112,1871,051,59272,289
114136194737Asuka112,177933,55456,694
141947638102TsuneHERO142,303901,29211,299
141732856596Nth_satoru142,225969,48964,927
142978676776山田の隣142,200944,60939,722
143301319708とす__142,1641,051,49862,056
141443977771Dual_Kevin142,128706,17119,459
171077978863Tucker Ducker172,257938,16542,613
172242457440karura172,236748,0606,462
172219324073jjnj172,164840,61424,735
174026369719zeno172,163861,90240,707
174242475722紺外郎/Kon_Uiro172,158910,25538,026
193297851278あでりい192,268758,00020,523
191051410689Sahara192,209904,33158,458
193927143850ONYX | えびはら192,203944,72945,178
194024172770IGZ ssm192,171953,93626,801
191780568425Yassa192,151161,1731,792
222011017170Naooonn222,213975,80574,966
223466035121DaigoTheBeasTV222,204960,43839,520
221713289305一瞬一瞬222,158349,23121,238
221924478936touwa222,114907,62926,137
222275763050ドスバギイ222,113937,12446,321
254076601818Hand Me Downs252,230656,76926,922
252344551857BonchanRB252,209652,76620,544
251775935259Kushina252,201504,16729,993
252399060619hinao252,199699,06535,477
251471410494Yanai252,142925,22453,257
264151377769刻音|フレミー262,223920,94339,587
261237588998ひらまさ262,201929,22448,176
261471410494Yanai262,182904,69653,278
262521166079inaba262,166864,08057,342
261494300458ああああああ262,135970,61932,363
293722662728生駒デビル292,236463,50932,247
293466993951kosaku292,212905,22539,208
293161507819今井 翔太292,209900,86612,428
293708958378あくたがわ292,207334,08366,092
291927204743@SycomのSeichi292,204934,08360,297
302626960876Kazunoko302,345694,49148,724
302884396961Fuudo302,340234,75515,956
302596827813Yoske302,257920,50049,402
301219809704やまでステーキやきたい302,238557,90430,462
304009642679Fujimura302,238191,57312,294
321514694876m1Ng322,201484,52355,351
321121035266KR_Wrestlingman322,179442,32875,634
321202712547Nth Oniki322,165258,07957,848
321188227562プルプルなぷる322,156349,84241,037
324065533546ふみじま あきお(63)322,155469,31853,572
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

Scroll if needed to compare columns.

Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollecting0history
30dcollecting0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
27
Stored matches
27
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-19
Sample ends (UTC)
2026-09-16
Season
13
Benchmark saved
Benchmark players
30
Benchmark character ID
5
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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