Sagat
Updated 4 days agoSteamSteamJapanJapanC100%

kotetsu

Let's Do This
Rank 36MR 1,542#146,445
Last 107–3+33Last 2011–9+21
Winrate
53%
24W · 21L · 45 stored
Ranked matches
45
selected mode
Wins
24
Ranked
Losses
21
Ranked
Peak MR
1,542
Sagat

Ranked MR · Sagat

45 local · 0 imported · 45 on chart · 45 battles stored

Latest game

VictoryRanked

Replay not requested
Sagat
kotetsu · Sagat
Akuma
Opponent · Akumaほんたばさ

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
kotetsu’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitkotetsuLegendsDifference LessLegendsMore
CA27.8%9.1%+18.7%
SA213.9%26.4%-12.5%
SA116.7%24.6%-7.9%
Drive Guard9.8%14.2%-4.3%
Drive Arts13.9%16.0%-2.2%
SA341.7%39.9%+1.7%
Drive Parry0.501.81-1.31
Drive Rush (cancel)32.8%34.0%-1.2%
Corner pressure11.3012.43-1.13
Perfect Parry0.000.74-0.74
Drive Rush (parry)7.8%8.4%-0.6%
Drive Impact gauge1.7%1.3%+0.4%
Throw techs0.100.46-0.36
Throws1.902.23-0.33
Drive Reversal0.000.24-0.24
Throw parries0.400.25+0.15
Got thrown2.102.21-0.11
Got Punish Countered0.200.09+0.11
Got stunned0.000.05-0.05
Drive Impact0.200.18+0.02
Stuns landed0.100.08+0.02
Time cornered8.908.88+0.02
Punish Counters landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.1
  2. Review close-range choices

    Throw techs: profile 0.1 · reference 0.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.1 · reference 0.43
    • Got thrown: profile 2.1 · reference 2.15
  3. Give each meter spend a purpose

    CA: profile 27.8% · reference 9.3%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • CA: profile 27.8% · reference 9.3%
    • SA3: profile 41.7% · reference 41.5%
    • SA1: profile 16.7% · reference 24.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.5 · reference 1.58

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.5 · reference 1.58
    • Perfect Parry: profile 0 · reference 0.68
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 1.7% · reference 1.3%
  3. Use matchup records as scouting leads

    vs Luke: 42 wins in 78 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Luke: 42 wins in 78 games
    • vs Alex: 26 wins in 60 games
    • vs Akuma: 50 wins in 70 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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