Updated 2 weeks agoSteamJapanM100%

kano

Buff and Loving It

{{message1}} Fanatic · JP

R26
LP 13,165
Last 106–4Last 2013–7
Winrate
58%
15W · 11L · 26 stored
Ranked matches
26
selected mode
Wins
15
Ranked
Losses
11
Ranked
Peak LP
13,245
Cammy

Ranked LP · Cammy

League points over time for this character

Latest game

VictoryRanked

Replay not requested
kano · Zangief
Opponent · Mai一羽一也

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

kano’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
HabitkanoLegendsDifference LessLegendsMore
Drive Arts65.9%15.4%+50.5%
SA14.3%44.3%-40.0%
Drive Rush (cancel)0.3%40.1%-39.8%
SA357.1%28.1%+29.0%
CA35.7%8.6%+27.1%
SA22.9%15.6%-12.7%
Corner pressure4.7012.32-7.62
Time cornered4.509.05-4.55
Drive Guard6.4%9.7%-3.3%
Drive Rush (parry)1.6%4.9%-3.3%
Drive Impact gauge3.4%1.3%+2.2%
Throws3.902.35+1.55
Drive Parry0.901.47-0.57
Perfect Parry0.100.55-0.45
Got thrown2.402.12+0.28
Got Punish Countered0.300.06+0.24
Drive Reversal0.000.20-0.20
Throw parries0.100.23-0.13
Punish Counters landed0.200.09+0.11
Stuns landed0.000.07-0.07
Throw techs0.300.37-0.07
Drive Impact0.200.15+0.05
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.56

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.56
    • Perfect Parry: profile 0.1 · reference 0.54
    • Drive Reversal: profile 0 · reference 0.18
  2. Review close-range choices

    Throws: profile 3.6 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.6 · reference 2.43
    • Got thrown: profile 2.6 · reference 2.13
  3. Give each meter spend a purpose

    Drive Arts: profile 64.4% · reference 16.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 64.4% · reference 16.8%
    • SA3: profile 49.4% · reference 31.2%
    • CA: profile 26.6% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 3% · reference 1.3%
  3. Build pressure without overextending

    Corner pressure: profile 4.2 · reference 12.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4.2 · reference 12.91
    • Time cornered: profile 4.6 · reference 8.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 26 of 26 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
15games
Losses
11games
Draws
0games
Games
26games
Win rate (draw = half win)
57.69%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

3 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 3 rows on page 1; 3 rows total.
CharacterMRMR pointsLPLP pointsDetails
Zangief07,146
Details for Current saved character ratings, row 1
Character ID
6
Cammy013,165
Details for Current saved character ratings, row 2
Character ID
9
E. Honda0-1
Details for Current saved character ratings, row 3
Character ID
20
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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