Juri
Updated 13 hours agoSteamSteamJapanJapanClub · JuriCollegeC100%

2BASSA

Team IBSG
Rank 37
MR 2,250#28
Last 107–3+18Last 2012–8+5
Winrate
62%
287W · 174L · 461 stored
Ranked matches
461
selected mode
Wins
287
Ranked
Losses
174
Ranked
Peak MR
2,434
Juri

Ranked MR · Juri

1250 local · 5140 imported · 5980 on chart · 1638 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
2BASSA · Juri
E. Honda
Opponent · E. Honda本田星人

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
2BASSA’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
Habit2BASSALegendsDifference LessLegendsMore
SA147.3%38.3%+9.0%
SA326.8%34.9%-8.1%
CA7.1%9.8%-2.7%
Drive Arts16.7%18.9%-2.2%
SA218.8%16.9%+1.8%
Drive Rush (parry)5.2%7.0%-1.8%
Time cornered10.108.68+1.42
Drive Impact gauge1.1%2.0%-0.9%
Drive Parry2.802.03+0.77
Drive Guard13.0%13.4%-0.4%
Perfect Parry1.100.75+0.35
Throws2.402.72-0.32
Punish Counters landed0.000.12-0.12
Drive Reversal0.100.20-0.10
Got Punish Countered0.000.10-0.10
Throw parries0.200.28-0.08
Corner pressure12.5012.56-0.06
Drive Impact0.200.26-0.06
Got stunned0.000.06-0.06
Drive Rush (cancel)32.8%32.9%-0.0%
Got thrown2.102.13-0.03
Throw techs0.400.41-0.01
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.08
    • Punish Counters landed: profile 0.1 · reference 0.11
  2. Trace how you lose or gain space

    Corner pressure: profile 12.8 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 12.8 · reference 12
    • Time cornered: profile 6.3 · reference 9.08
  3. Give each meter spend a purpose

    SA1: profile 58.8% · reference 39.6%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 58.8% · reference 39.6%
    • SA3: profile 20.6% · reference 34.6%
    • SA2: profile 11.8% · reference 15.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.24
    • Drive Impact gauge: profile 1% · reference 1.8%
  2. Probe defense before committing

    Perfect Parry: profile 0.8 · reference 0.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.8 · reference 0.64
    • Drive Parry: profile 1.8 · reference 2.01
    • Drive Reversal: profile 0.1 · reference 0.17
  3. Test the close-range pattern

    Throws: profile 2.9 · reference 2.58

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.9 · reference 2.58
    • Throw techs: profile 0.3 · reference 0.4
    • Got thrown: profile 1.8 · reference 2.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 1638 of 1638 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
1,005games
Losses
633games
Draws
0games
Games
1,638games
Win rate (draw = half win)
61.36%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

27 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 27 rows on page 1; 27 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu2,036649,853
Details for Current saved character ratings, row 1
Character ID
1
Luke1,60730,303
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 8
Character ID
8
Cammy2,125938,329
Details for Current saved character ratings, row 9
Character ID
9
Ken1,752116,552
Details for Current saved character ratings, row 10
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 11
Character ID
11
Lily0-1
Details for Current saved character ratings, row 12
Character ID
12
Rashid0-1
Details for Current saved character ratings, row 13
Character ID
14
Juri2,250962,799
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Guile0-1
Details for Current saved character ratings, row 16
Character ID
18
Ed1,572141,884
Details for Current saved character ratings, row 17
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 18
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 19
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 20
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 21
Character ID
25
Terry0-1
Details for Current saved character ratings, row 22
Character ID
27
Mai1,995706,038
Details for Current saved character ratings, row 23
Character ID
28
Elena0-1
Details for Current saved character ratings, row 24
Character ID
29
Ingrid0-1
Details for Current saved character ratings, row 25
Character ID
32
Yasmine1,78741,408
Details for Current saved character ratings, row 26
Character ID
33
Random0-1
Details for Current saved character ratings, row 27
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage