Juri
Updated 6 days agoSteamSteamJapanJapanC100%

gyaraneko14XF

Let's Do This
Rank 34LP 23,209
Last 105–5Last 206–9
Winrate
40%
6W · 9L · 15 stored
Ranked matches
15
selected mode
Wins
6
Ranked
Losses
9
Ranked
Peak LP
23,289
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Juri
gyaraneko14XF · Juri
M. Bison
Opponent · M. BisonGet Wild

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
gyaraneko14XF’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habitgyaraneko14XFLegendsDifference LessLegendsMore
SA20.0%19.5%-19.5%
Drive Rush (cancel)51.0%31.9%+19.1%
Drive Arts5.4%19.4%-14.1%
CA18.3%8.9%+9.4%
SA342.7%34.8%+7.9%
Drive Guard9.1%13.4%-4.3%
Corner pressure9.5012.24-2.74
SA139.0%36.7%+2.3%
Time cornered7.609.20-1.60
Drive Parry0.802.07-1.27
Drive Rush (parry)6.3%7.1%-0.9%
Drive Impact gauge2.8%2.0%+0.8%
Perfect Parry0.100.64-0.54
Got thrown2.602.13+0.47
Throw techs0.200.46-0.26
Throws2.402.65-0.25
Throw parries0.100.26-0.16
Got Punish Countered0.200.09+0.11
Drive Reversal0.300.20+0.10
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Got stunned0.100.04+0.06
Drive Impact0.300.27+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.2 · reference 0.08
  2. Review close-range choices

    Throws: profile 2.4 · reference 2.67

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.4 · reference 2.67
    • Got thrown: profile 2.6 · reference 2.11
    • Throw techs: profile 0.2 · reference 0.43
  3. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Parry: profile 0.8 · reference 2.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 0.3 · reference 0.22

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.3 · reference 0.22
    • Perfect Parry: profile 0.1 · reference 0.74
  2. Test the close-range pattern

    Got thrown: profile 2.6 · reference 2.11

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.6 · reference 2.11
    • Throw techs: profile 0.2 · reference 0.43
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.25

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 2.8% · reference 1.8%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-pro:free

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