CV
Updated 1 week agoSteamJapanClub · JURIjukuM100%

自称騎士

Because I'm Cute, Obviously!

Goal: {{message1}} · Escaping Newbie Status

R41
MR 1,728#19,182
Last 106–4+17Last 208–5+24
Winrate
62%
8W · 5L · 13 stored
Ranked matches
13
selected mode
Wins
8
Ranked
Losses
5
Ranked
Peak MR
1,728
C. Viper

Ranked MR · C. Viper

13 local · 0 imported · 13 on chart · 67 battles stored

Latest game

VictoryRanked

Replay not requested
CV自称騎士 · C. Viper
YOpponent · YasmineKBTN@希望⇒宇宙⇒JK

Playstyle reference

Habits vs top 30 C. Viper

Benchmark refreshed Sep 14, 2026, 1:28 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

CV
自称騎士’s C. Viper benchmark

Compared with the average habits of the top 30 sampled C. Viper players.

Kazunoko 2345 · Fuudo 2340 · Yoske 2257 · やまでステーキやきたい 2238 · Fujimura 2238 · +25 others

Largest absolute differences first23 habits
Habit自称騎士LegendsDifference LessLegendsMore
Drive Rush (cancel)2.8%18.1%-15.4%
Drive Arts11.6%22.2%-10.6%
Drive Rush (parry)15.9%7.3%+8.6%
Drive Impact gauge6.7%1.7%+5.0%
Drive Guard19.2%14.7%+4.5%
CA12.2%7.7%+4.4%
SA326.0%29.7%-3.6%
SA218.7%22.2%-3.5%
SA143.1%40.4%+2.7%
Corner pressure8.7010.80-2.10
Time cornered9.708.60+1.10
Drive Parry0.701.55-0.85
Perfect Parry0.100.71-0.61
Got thrown1.602.20-0.60
Throws1.702.29-0.59
Drive Reversal0.700.24+0.46
Drive Impact0.500.17+0.33
Throw techs0.200.49-0.29
Punish Counters landed0.300.10+0.20
Throw parries0.300.21+0.09
Got stunned0.000.03-0.03
Stuns landed0.100.07+0.03
Got Punish Countered0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

C. Viper · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.16
    • Drive Impact gauge: profile 6.7% · reference 1.8%
  2. Review defensive decisions

    Drive Reversal: profile 0.7 · reference 0.28

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.28
    • Drive Parry: profile 0.7 · reference 1.52
    • Perfect Parry: profile 0.1 · reference 0.63
  3. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.09
    • Got Punish Countered: profile 0.1 · reference 0.07

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.16
    • Drive Impact gauge: profile 6.7% · reference 1.8%
  2. Probe defense before committing

    Drive Reversal: profile 0.7 · reference 0.28

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.7 · reference 0.28
  3. Test the close-range pattern

    Got thrown: profile 1.6 · reference 2.19

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 1.6 · reference 2.19

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 67 of 67 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
49games
Losses
18games
Draws
0games
Games
67games
Win rate (draw = half win)
73.13%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

17 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 17 rows on page 1; 17 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Kimberly0-1
Details for Current saved character ratings, row 2
Character ID
3
Cammy0-1
Details for Current saved character ratings, row 3
Character ID
9
Ken0-1
Details for Current saved character ratings, row 4
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 5
Character ID
11
Lily0-1
Details for Current saved character ratings, row 6
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 7
Character ID
15
Juri0-1
Details for Current saved character ratings, row 8
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 9
Character ID
17
Ed022,320
Details for Current saved character ratings, row 10
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 11
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 12
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 13
Character ID
25
Terry0-1
Details for Current saved character ratings, row 14
Character ID
27
Mai0-1
Details for Current saved character ratings, row 15
Character ID
28
C. Viper1,728221,069
Details for Current saved character ratings, row 16
Character ID
30
Alex0-1
Details for Current saved character ratings, row 17
Character ID
31
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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