Juri
Updated 4 days agoSteamSteamJapanJapanClub · MizukiDojoC100%

tomo_rrow

Conqueror: Venomous Violet
Rank 36MR 1,671#37,797
Last 103–7-24Last 209–11-8
Winrate
47%
80W · 89L · 169 stored
Ranked matches
169
selected mode
Wins
80
Ranked
Losses
89
Ranked
Peak MR
1,734
Juri

Ranked MR · Juri

169 local · 0 imported · 169 on chart · 169 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
tomo_rrow · Juri
Ryu
Opponent · Ryuoshio

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
tomo_rrow’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habittomo_rrowLegendsDifference LessLegendsMore
SA314.6%34.8%-20.2%
SA235.4%19.5%+15.9%
Drive Arts6.9%19.4%-12.5%
SA149.0%36.7%+12.2%
Drive Rush (cancel)41.9%31.9%+10.1%
CA1.0%8.9%-7.9%
Time cornered12.309.20+3.10
Drive Rush (parry)5.1%7.1%-2.1%
Got thrown3.402.13+1.27
Drive Impact gauge0.8%2.0%-1.3%
Perfect Parry1.300.64+0.66
Drive Parry2.502.07+0.43
Drive Guard13.1%13.4%-0.4%
Throws2.302.65-0.35
Corner pressure11.9012.24-0.34
Throw techs0.600.46+0.14
Punish Counters landed0.000.13-0.13
Drive Reversal0.100.20-0.10
Got Punish Countered0.000.09-0.09
Stuns landed0.000.09-0.09
Drive Impact0.200.27-0.07
Got stunned0.100.04+0.06
Throw parries0.200.26-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 3.4 · reference 2.11

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.4 · reference 2.11
    • Throw techs: profile 0.9 · reference 0.43
  2. Trace how you lose or gain space

    Time cornered: profile 12.3 · reference 8.63

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.3 · reference 8.63
  3. Review defensive decisions

    Drive Reversal: profile 0.1 · reference 0.22

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.1 · reference 0.22
    • Drive Parry: profile 2.3 · reference 2.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 3.4 · reference 2.11

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.4 · reference 2.11
    • Throw techs: profile 0.9 · reference 0.43
  2. Probe defense before committing

    Perfect Parry: profile 0.9 · reference 0.74

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Perfect Parry: profile 0.9 · reference 0.74
    • Drive Parry: profile 2.3 · reference 2.09
  3. Build pressure without overextending

    Time cornered: profile 12.3 · reference 8.63

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12.3 · reference 8.63

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free