Cammy
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanC100%

emily

Assignment Complete!
Rank 36
MR 1,561#121,694
Last 106–4+13Last 2014–6+60
Winrate
62%
33W · 20L · 53 stored
Ranked matches
53
selected mode
Wins
33
Ranked
Losses
20
Ranked
Peak MR
1,632
Cammy

Ranked MR · Cammy

53 local · 0 imported · 53 on chart · 53 battles stored

Latest game

VictoryRanked

Replay not requested
Cammy
emily · Cammy
Mai
Opponent · MaiYomizu

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Cammy
emily’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
HabitemilyLegendsDifference LessLegendsMore
Drive Rush (cancel)53.4%40.1%+13.2%
SA155.6%44.3%+11.3%
Drive Arts8.7%15.4%-6.7%
SA322.2%28.1%-5.9%
CA3.7%8.6%-4.9%
Drive Guard5.6%9.7%-4.2%
SA218.5%15.6%+2.9%
Corner pressure9.8012.32-2.52
Drive Rush (parry)2.6%4.9%-2.3%
Drive Reversal1.000.20+0.80
Drive Parry0.801.47-0.67
Drive Impact gauge1.9%1.3%+0.6%
Throws2.802.35+0.45
Perfect Parry0.200.55-0.35
Got thrown1.802.12-0.32
Throw techs0.100.37-0.27
Stuns landed0.000.07-0.07
Time cornered9.009.05-0.05
Drive Impact0.200.15+0.05
Got stunned0.100.05+0.05
Got Punish Countered0.100.06+0.04
Throw parries0.200.23-0.03
Punish Counters landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.18
    • Drive Parry: profile 0.7 · reference 1.56
    • Perfect Parry: profile 0.1 · reference 0.54
  2. Review close-range choices

    Throws: profile 2.5 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.5 · reference 2.43
    • Throw techs: profile 0.1 · reference 0.35
    • Got thrown: profile 1.7 · reference 2.13
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.9% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1 · reference 0.18

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1 · reference 0.18
    • Drive Parry: profile 0.7 · reference 1.56
    • Perfect Parry: profile 0.1 · reference 0.54
  2. Test the close-range pattern

    Throws: profile 2.5 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.5 · reference 2.43
    • Throw techs: profile 0.1 · reference 0.35
    • Got thrown: profile 1.7 · reference 2.13
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.9% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 53 of 53 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
33games
Losses
20games
Draws
0games
Games
53games
Win rate (draw = half win)
62.26%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

3 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 3 rows on page 1; 3 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Cammy1,561311,878
Details for Current saved character ratings, row 2
Character ID
9
Ken0-1
Details for Current saved character ratings, row 3
Character ID
10
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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