Replay dataFG4PUVENP

Player vs kingburger

Ranked

Player 1Defeat

Player

Ingrid · Classic

Pre-match MR
1,691
Pre-match LP
128,807
Player 2Victory

kingburger

JP · Classic

Pre-match MR
1,705
Pre-match LP
275,265

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · PlayerOverdrive attack
    P2 · kingburgerRound lost
  2. Round 2
    P1 · PlayerRound lost
    P2 · kingburgerOverdrive attack
  3. Round 3
    P1 · PlayerRound lost
    P2 · kingburgerPerfect
Match record Identifiers, ratings & round codes
Replay ID
FG4PUVENP
Played at
Mode
Ranked
Player CFN ID
3691651401
Player
Player
Selected character
Ingrid
Played character
Ingrid
Controls
Classic
Pre-match MR
1,691MR points
Pre-match LP
128,807LP points
Opponent CFN ID
1808107964
Opponent
kingburger
Opponent selected character
JP
Opponent played character
JP
Opponent controls
Classic
Opponent pre-match MR
1,705MR points
Opponent pre-match LP
275,265LP points
Result from player perspective
LW/L/D
Player round result codes
5,0,0comma-separated codes
Opponent round result codes
0,5,8comma-separated codes
Player round outcomes
Overdrive attack; Round lost; Round lost
Opponent round outcomes
Round lost; Overdrive attack; Perfect

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 Player
21,042HP
P2 kingburger
17,085HP

Explore the observations

Health changessampled decreases, not confirmed hits
83
Input transitionsbutton or chord changes, not confirmed moves
441
Combo candidatesinferred sequences, not verified combos
25

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
2,299samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.662919seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
2,299
Health events omitted
0
Input events omitted
0
Health changes retained
83
Input transitions retained
441
Combo candidates retained
25
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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