Replay dataCVALMBEXF

じーくまいやー vs MisuMise

Ranked

Player 1Defeat

じーくまいやー

Marisa · Classic

Pre-match MR
1,597
Pre-match LP
349,002
Player 2Victory

MisuMise

Terry · Classic

Pre-match MR
1,534
Pre-match LP
280,852

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · じーくまいやーRound lost
    P2 · MisuMiseStandard victory
  2. Round 2
    P1 · じーくまいやーRound lost
    P2 · MisuMiseSuper Art
Match record Identifiers, ratings & round codes
Replay ID
CVALMBEXF
Played at
Mode
Ranked
Player CFN ID
1538313372
Player
じーくまいやー
Selected character
Marisa
Played character
Marisa
Controls
Classic
Pre-match MR
1,597MR points
Pre-match LP
349,002LP points
Opponent CFN ID
2540263041
Opponent
MisuMise
Opponent selected character
Terry
Opponent played character
Terry
Opponent controls
Classic
Opponent pre-match MR
1,534MR points
Opponent pre-match LP
280,852LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 じーくまいやー
20,693HP
P2 MisuMise
5,360HP

Explore the observations

Health changessampled decreases, not confirmed hits
66
Input transitionsbutton or chord changes, not confirmed moves
263
Combo candidatesinferred sequences, not verified combos
12

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
1,034samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.870384seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
1,034
Health events omitted
0
Input events omitted
0
Health changes retained
66
Input transitions retained
263
Combo candidates retained
12
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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