Replay dataCVALMBEXF

じーくまいやー vs MisuMise

Ranked

Player 1Defeat

じーくまいやー

Marisa · Classic

Pre-match MR
1,597
Pre-match LP
349,002
Player 2Victory

MisuMise

Terry · Classic

Pre-match MR
1,534
Pre-match LP
280,852

Observed inputs and round samples

Observed button and chord transitions, per-round input counts and sample counts, health at sampled round boundaries, and estimated timing.

Capture summary & availability Report available

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 じーくまいやー
20,693HP
P2 MisuMise
5,360HP

Explore the observations

Health changessampled decreases, not confirmed hits
66
Input transitionsbutton or chord changes, not confirmed moves
263
Combo candidatesinferred sequences, not verified combos
12

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
1,034samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.870384seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events

Round samples and transition counts

4 rows

First and last sampled health are observations, not guaranteed round boundaries. Counts can include transitions omitted from the event list.

Round 1 · P1

Estimated start
0.870384seconds
Estimated end
21.570384seconds
First sampled health
10,500health points
Last sampled health
306health points
Inputs & sampling 142 samples
Round index
0zero-based
Side
P1
Input samples
142samples

Buttons & chords observed transitions

Light punch
1transitions
Medium punch
14transitions
Heavy punch
3transitions
Light kick
2transitions
Medium kick
9transitions
Heavy kick
1transitions
Drive Impact chord
0transitions
Throw chord
0transitions
Parry chord
8transitions

Round 1 · P2

Estimated start
0.870384seconds
Estimated end
21.570384seconds
First sampled health
10,000health points
Last sampled health
7,960health points
Inputs & sampling 260 samples
Round index
0zero-based
Side
P2
Input samples
260samples

Buttons & chords observed transitions

Light punch
19transitions
Medium punch
18transitions
Heavy punch
13transitions
Light kick
11transitions
Medium kick
9transitions
Heavy kick
9transitions
Drive Impact chord
0transitions
Throw chord
11transitions
Parry chord
3transitions

Round 2 · P1

Estimated start
32.070384seconds
Estimated end
67.70371733333333seconds
First sampled health
10,500health points
Last sampled health
1health points
Inputs & sampling 261 samples
Round index
1zero-based
Side
P1
Input samples
261samples

Buttons & chords observed transitions

Light punch
3transitions
Medium punch
20transitions
Heavy punch
7transitions
Light kick
2transitions
Medium kick
10transitions
Heavy kick
9transitions
Drive Impact chord
0transitions
Throw chord
2transitions
Parry chord
8transitions

Round 2 · P2

Estimated start
32.070384seconds
Estimated end
67.70371733333333seconds
First sampled health
10,000health points
Last sampled health
6,680health points
Inputs & sampling 367 samples
Round index
1zero-based
Side
P2
Input samples
367samples

Buttons & chords observed transitions

Light punch
17transitions
Medium punch
19transitions
Heavy punch
11transitions
Light kick
7transitions
Medium kick
6transitions
Heavy kick
3transitions
Drive Impact chord
0transitions
Throw chord
5transitions
Parry chord
3transitions
Field definitions 16 fields
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Side
Side · 1 or 2. player
Estimated start
Estimated start · seconds. startSeconds
Estimated end
Estimated end · seconds. endSeconds
First sampled health
First sampled health · health points. healthStart
Last sampled health
Last sampled health · health points. healthEnd
Input samples
Input samples · samples. inputSamples
Light punch
LP · transitions. LP
Medium punch
MP · transitions. MP
Heavy punch
HP · transitions. HP
Light kick
LK · transitions. LK
Medium kick
MK · transitions. MK
Heavy kick
HK · transitions. HK
Drive Impact chord
di · transitions. di
Throw chord
throw · transitions. throw
Parry chord
parry · transitions. parry

Observed input transitions

100 of 263 rows

Button and chord transitions are observations, not proof that a move occurred or connected. Round index 0 means round 1.

Scroll if needed to compare columns. Expand Details for the remaining fields.

Observed input transitions. 100 rows on page 1; 263 rows total.
Video timesecondsRound indexzero-basedPlayer sideP1 / P2Observed inputbutton / chordDetails
1.3370P2Light punch (LP)
Details for Observed input transitions, row 1
Event ID
input-r0-f28-p2-LP
Sampled render frame
28frames
1.7040P1Light kick (LK)
Details for Observed input transitions, row 2
Event ID
input-r0-f50-p1-LK
Sampled render frame
50frames
1.8040P2Medium punch (MP)
Details for Observed input transitions, row 3
Event ID
input-r0-f56-p2-MP
Sampled render frame
56frames
1.9870P2Medium kick (MK)
Details for Observed input transitions, row 4
Event ID
input-r0-f67-p2-MK
Sampled render frame
67frames
2.0040P1Medium punch (MP)
Details for Observed input transitions, row 5
Event ID
input-r0-f68-p1-MP
Sampled render frame
68frames
2.0040P2Medium punch (MP)
Details for Observed input transitions, row 6
Event ID
input-r0-f68-p2-MP
Sampled render frame
68frames
2.0040P2Parry chord (parry)
Details for Observed input transitions, row 7
Event ID
input-r0-f68-p2-parry
Sampled render frame
68frames
2.170P1Medium punch (MP)
Details for Observed input transitions, row 8
Event ID
input-r0-f78-p1-MP
Sampled render frame
78frames
2.2870P2Heavy punch (HP)
Details for Observed input transitions, row 9
Event ID
input-r0-f85-p2-HP
Sampled render frame
85frames
2.470P1Medium kick (MK)
Details for Observed input transitions, row 10
Event ID
input-r0-f96-p1-MK
Sampled render frame
96frames
2.470P1Medium punch (MP)
Details for Observed input transitions, row 11
Event ID
input-r0-f96-p1-MP
Sampled render frame
96frames
2.470P1Parry chord (parry)
Details for Observed input transitions, row 12
Event ID
input-r0-f96-p1-parry
Sampled render frame
96frames
2.8540P2Heavy kick (HK)
Details for Observed input transitions, row 13
Event ID
input-r0-f119-p2-HK
Sampled render frame
119frames
3.1040P1Medium kick (MK)
Details for Observed input transitions, row 14
Event ID
input-r0-f134-p1-MK
Sampled render frame
134frames
3.1040P1Medium punch (MP)
Details for Observed input transitions, row 15
Event ID
input-r0-f134-p1-MP
Sampled render frame
134frames
3.1040P1Parry chord (parry)
Details for Observed input transitions, row 16
Event ID
input-r0-f134-p1-parry
Sampled render frame
134frames
3.3540P1Medium kick (MK)
Details for Observed input transitions, row 17
Event ID
input-r0-f149-p1-MK
Sampled render frame
149frames
3.3540P1Medium punch (MP)
Details for Observed input transitions, row 18
Event ID
input-r0-f149-p1-MP
Sampled render frame
149frames
3.3540P1Parry chord (parry)
Details for Observed input transitions, row 19
Event ID
input-r0-f149-p1-parry
Sampled render frame
149frames
3.570P1Medium punch (MP)
Details for Observed input transitions, row 20
Event ID
input-r0-f162-p1-MP
Sampled render frame
162frames
3.5870P1Medium kick (MK)
Details for Observed input transitions, row 21
Event ID
input-r0-f163-p1-MK
Sampled render frame
163frames
3.5870P1Parry chord (parry)
Details for Observed input transitions, row 22
Event ID
input-r0-f163-p1-parry
Sampled render frame
163frames
3.770P2Heavy kick (HK)
Details for Observed input transitions, row 23
Event ID
input-r0-f174-p2-HK
Sampled render frame
174frames
3.870P1Medium kick (MK)
Details for Observed input transitions, row 24
Event ID
input-r0-f180-p1-MK
Sampled render frame
180frames
3.8870P1Medium punch (MP)
Details for Observed input transitions, row 25
Event ID
input-r0-f181-p1-MP
Sampled render frame
181frames
3.8870P1Parry chord (parry)
Details for Observed input transitions, row 26
Event ID
input-r0-f181-p1-parry
Sampled render frame
181frames
4.1040P2Light punch (LP)
Details for Observed input transitions, row 27
Event ID
input-r0-f194-p2-LP
Sampled render frame
194frames
4.1040P2Medium punch (MP)
Details for Observed input transitions, row 28
Event ID
input-r0-f194-p2-MP
Sampled render frame
194frames
4.2870P2Medium punch (MP)
Details for Observed input transitions, row 29
Event ID
input-r0-f205-p2-MP
Sampled render frame
205frames
4.3040P2Light punch (LP)
Details for Observed input transitions, row 30
Event ID
input-r0-f206-p2-LP
Sampled render frame
206frames
4.520P2Heavy kick (HK)
Details for Observed input transitions, row 31
Event ID
input-r0-f219-p2-HK
Sampled render frame
219frames
4.520P2Medium kick (MK)
Details for Observed input transitions, row 32
Event ID
input-r0-f219-p2-MK
Sampled render frame
219frames
4.670P2Heavy kick (HK)
Details for Observed input transitions, row 33
Event ID
input-r0-f228-p2-HK
Sampled render frame
228frames
4.670P2Medium kick (MK)
Details for Observed input transitions, row 34
Event ID
input-r0-f228-p2-MK
Sampled render frame
228frames
4.8370P2Heavy kick (HK)
Details for Observed input transitions, row 35
Event ID
input-r0-f238-p2-HK
Sampled render frame
238frames
4.8370P2Medium kick (MK)
Details for Observed input transitions, row 36
Event ID
input-r0-f238-p2-MK
Sampled render frame
238frames
4.9870P2Heavy kick (HK)
Details for Observed input transitions, row 37
Event ID
input-r0-f247-p2-HK
Sampled render frame
247frames
4.9870P2Medium kick (MK)
Details for Observed input transitions, row 38
Event ID
input-r0-f247-p2-MK
Sampled render frame
247frames
5.120P2Heavy kick (HK)
Details for Observed input transitions, row 39
Event ID
input-r0-f255-p2-HK
Sampled render frame
255frames
5.120P2Medium kick (MK)
Details for Observed input transitions, row 40
Event ID
input-r0-f255-p2-MK
Sampled render frame
255frames
5.270P2Medium kick (MK)
Details for Observed input transitions, row 41
Event ID
input-r0-f264-p2-MK
Sampled render frame
264frames
5.270P2Medium punch (MP)
Details for Observed input transitions, row 42
Event ID
input-r0-f264-p2-MP
Sampled render frame
264frames
5.270P2Parry chord (parry)
Details for Observed input transitions, row 43
Event ID
input-r0-f264-p2-parry
Sampled render frame
264frames
5.7870P1Heavy punch (HP)
Details for Observed input transitions, row 44
Event ID
input-r0-f295-p1-HP
Sampled render frame
295frames
5.7870P1Light punch (LP)
Details for Observed input transitions, row 45
Event ID
input-r0-f295-p1-LP
Sampled render frame
295frames
6.1870P2Heavy punch (HP)
Details for Observed input transitions, row 46
Event ID
input-r0-f319-p2-HP
Sampled render frame
319frames
6.5040P1Heavy punch (HP)
Details for Observed input transitions, row 47
Event ID
input-r0-f338-p1-HP
Sampled render frame
338frames
6.5040P1Medium punch (MP)
Details for Observed input transitions, row 48
Event ID
input-r0-f338-p1-MP
Sampled render frame
338frames
6.9040P2Light kick (LK)
Details for Observed input transitions, row 49
Event ID
input-r0-f362-p2-LK
Sampled render frame
362frames
6.9040P2Light punch (LP)
Details for Observed input transitions, row 50
Event ID
input-r0-f362-p2-LP
Sampled render frame
362frames
6.9040P2Throw chord (throw)
Details for Observed input transitions, row 51
Event ID
input-r0-f362-p2-throw
Sampled render frame
362frames
7.6540P2Heavy punch (HP)
Details for Observed input transitions, row 52
Event ID
input-r0-f407-p2-HP
Sampled render frame
407frames
7.6540P2Light kick (LK)
Details for Observed input transitions, row 53
Event ID
input-r0-f407-p2-LK
Sampled render frame
407frames
7.6540P2Light punch (LP)
Details for Observed input transitions, row 54
Event ID
input-r0-f407-p2-LP
Sampled render frame
407frames
7.6540P2Throw chord (throw)
Details for Observed input transitions, row 55
Event ID
input-r0-f407-p2-throw
Sampled render frame
407frames
7.670P2Medium punch (MP)
Details for Observed input transitions, row 56
Event ID
input-r0-f408-p2-MP
Sampled render frame
408frames
7.7540P1Heavy kick (HK)
Details for Observed input transitions, row 57
Event ID
input-r0-f413-p1-HK
Sampled render frame
413frames
8.320P2Medium punch (MP)
Details for Observed input transitions, row 58
Event ID
input-r0-f447-p2-MP
Sampled render frame
447frames
8.6040P1Heavy punch (HP)
Details for Observed input transitions, row 59
Event ID
input-r0-f464-p1-HP
Sampled render frame
464frames
8.6040P2Medium kick (MK)
Details for Observed input transitions, row 60
Event ID
input-r0-f464-p2-MK
Sampled render frame
464frames
8.6040P2Medium punch (MP)
Details for Observed input transitions, row 61
Event ID
input-r0-f464-p2-MP
Sampled render frame
464frames
8.6040P2Parry chord (parry)
Details for Observed input transitions, row 62
Event ID
input-r0-f464-p2-parry
Sampled render frame
464frames
8.8870P2Heavy punch (HP)
Details for Observed input transitions, row 63
Event ID
input-r0-f481-p2-HP
Sampled render frame
481frames
9.370P2Heavy kick (HK)
Details for Observed input transitions, row 64
Event ID
input-r0-f510-p2-HK
Sampled render frame
510frames
10.2540P2Heavy kick (HK)
Details for Observed input transitions, row 65
Event ID
input-r0-f563-p2-HK
Sampled render frame
563frames
10.670P2Heavy punch (HP)
Details for Observed input transitions, row 66
Event ID
input-r0-f588-p2-HP
Sampled render frame
588frames
10.670P2Light punch (LP)
Details for Observed input transitions, row 67
Event ID
input-r0-f588-p2-LP
Sampled render frame
588frames
10.6870P2Medium punch (MP)
Details for Observed input transitions, row 68
Event ID
input-r0-f589-p2-MP
Sampled render frame
589frames
10.870P2Heavy punch (HP)
Details for Observed input transitions, row 69
Event ID
input-r0-f600-p2-HP
Sampled render frame
600frames
10.870P2Light punch (LP)
Details for Observed input transitions, row 70
Event ID
input-r0-f600-p2-LP
Sampled render frame
600frames
10.870P2Medium punch (MP)
Details for Observed input transitions, row 71
Event ID
input-r0-f600-p2-MP
Sampled render frame
600frames
11.5540P2Heavy punch (HP)
Details for Observed input transitions, row 72
Event ID
input-r0-f641-p2-HP
Sampled render frame
641frames
12.1040P2Heavy punch (HP)
Details for Observed input transitions, row 73
Event ID
input-r0-f674-p2-HP
Sampled render frame
674frames
12.1040P2Light kick (LK)
Details for Observed input transitions, row 74
Event ID
input-r0-f674-p2-LK
Sampled render frame
674frames
12.120P2Light punch (LP)
Details for Observed input transitions, row 75
Event ID
input-r0-f675-p2-LP
Sampled render frame
675frames
12.120P2Medium punch (MP)
Details for Observed input transitions, row 76
Event ID
input-r0-f675-p2-MP
Sampled render frame
675frames
12.120P2Throw chord (throw)
Details for Observed input transitions, row 77
Event ID
input-r0-f675-p2-throw
Sampled render frame
675frames
12.2540P2Medium punch (MP)
Details for Observed input transitions, row 78
Event ID
input-r0-f683-p2-MP
Sampled render frame
683frames
13.4540P2Medium punch (MP)
Details for Observed input transitions, row 79
Event ID
input-r0-f755-p2-MP
Sampled render frame
755frames
13.5870P1Medium kick (MK)
Details for Observed input transitions, row 80
Event ID
input-r0-f763-p1-MK
Sampled render frame
763frames
13.5870P1Medium punch (MP)
Details for Observed input transitions, row 81
Event ID
input-r0-f763-p1-MP
Sampled render frame
763frames
13.5870P1Parry chord (parry)
Details for Observed input transitions, row 82
Event ID
input-r0-f763-p1-parry
Sampled render frame
763frames
14.070P1Medium kick (MK)
Details for Observed input transitions, row 83
Event ID
input-r0-f792-p1-MK
Sampled render frame
792frames
14.070P1Medium punch (MP)
Details for Observed input transitions, row 84
Event ID
input-r0-f792-p1-MP
Sampled render frame
792frames
14.070P1Parry chord (parry)
Details for Observed input transitions, row 85
Event ID
input-r0-f792-p1-parry
Sampled render frame
792frames
14.070P2Light kick (LK)
Details for Observed input transitions, row 86
Event ID
input-r0-f792-p2-LK
Sampled render frame
792frames
14.0870P2Light punch (LP)
Details for Observed input transitions, row 87
Event ID
input-r0-f793-p2-LP
Sampled render frame
793frames
14.0870P2Throw chord (throw)
Details for Observed input transitions, row 88
Event ID
input-r0-f793-p2-throw
Sampled render frame
793frames
14.870P2Heavy punch (HP)
Details for Observed input transitions, row 89
Event ID
input-r0-f840-p2-HP
Sampled render frame
840frames
14.870P2Light kick (LK)
Details for Observed input transitions, row 90
Event ID
input-r0-f840-p2-LK
Sampled render frame
840frames
14.870P2Light punch (LP)
Details for Observed input transitions, row 91
Event ID
input-r0-f840-p2-LP
Sampled render frame
840frames
14.870P2Medium punch (MP)
Details for Observed input transitions, row 92
Event ID
input-r0-f840-p2-MP
Sampled render frame
840frames
14.870P2Throw chord (throw)
Details for Observed input transitions, row 93
Event ID
input-r0-f840-p2-throw
Sampled render frame
840frames
15.9040P2Heavy punch (HP)
Details for Observed input transitions, row 94
Event ID
input-r0-f902-p2-HP
Sampled render frame
902frames
15.920P2Light kick (LK)
Details for Observed input transitions, row 95
Event ID
input-r0-f903-p2-LK
Sampled render frame
903frames
15.920P2Light punch (LP)
Details for Observed input transitions, row 96
Event ID
input-r0-f903-p2-LP
Sampled render frame
903frames
15.920P2Medium punch (MP)
Details for Observed input transitions, row 97
Event ID
input-r0-f903-p2-MP
Sampled render frame
903frames
15.920P2Throw chord (throw)
Details for Observed input transitions, row 98
Event ID
input-r0-f903-p2-throw
Sampled render frame
903frames
16.0540P2Light kick (LK)
Details for Observed input transitions, row 99
Event ID
input-r0-f911-p2-LK
Sampled render frame
911frames
16.070P2Heavy punch (HP)
Details for Observed input transitions, row 100
Event ID
input-r0-f912-p2-HP
Sampled render frame
912frames
Field definitions 6 fields
Event ID
Event ID · identifier. id
Round index
Round index (zero-based) · index. round Index 0 is round 1.
Sampled render frame
Sampled render frame · frames. frame
Player side
Player side · 1 or 2. player
Video time
Estimated video time · seconds. seconds
Observed input
Button / chord · LP/MP/HP/LK/MK/HK/di/throw/parry. kind

Each table is paginated independently. Follow all pages for all retained rows. Collections may change as new data is saved.

Source, coverage & limitations How to read this data

Validated input transitions and round summaries from replay capture reports.

One captured replay; at most 1,800 retained transitions and 100 round summaries, independently paginated.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
1,034
Health events omitted
0
Input events omitted
0
Health changes retained
66
Input transitions retained
263
Combo candidates retained
12
  • Observed inputs do not prove a move occurred, connected, succeeded, or was a distinct decision.
  • Counts may include more transitions than the retained event list; omitted input events are reported separately.
  • No measured drive gauge, burnout, positions, guard or wake-up state is available.
Sources, units and JSON reference

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