Replay dataASBHSGEKD

いかつい野郎 vs itazan-pc

Ranked

Player 1Defeat

いかつい野郎

Zangief · Classic

Pre-match MR
1,940
Pre-match LP
699,650
Player 2Victory

itazan-pc

Lily · Classic

Pre-match MR
2,018
Pre-match LP
123,147

Replay participants and rounds

Participants, characters, controls, outcome, round result codes and available telemetry coverage for one Street Fighter 6 replay.

Round outcomes

Battle Log
  1. Round 1
    P1 · いかつい野郎Round lost
    P2 · itazan-pcSuper Art
  2. Round 2
    P1 · いかつい野郎Round lost
    P2 · itazan-pcStandard victory
Match record Identifiers, ratings & round codes
Replay ID
ASBHSGEKD
Played at
Mode
Ranked
Player CFN ID
2499813640
Player
いかつい野郎
Selected character
Zangief
Played character
Zangief
Controls
Classic
Pre-match MR
1,940MR points
Pre-match LP
699,650LP points
Opponent CFN ID
2706476162
Opponent
itazan-pc
Opponent selected character
Lily
Opponent played character
Lily
Opponent controls
Classic
Opponent pre-match MR
2,018MR points
Opponent pre-match LP
123,147LP points
Result from player perspective
LW/L/D
Player round result codes
0,0comma-separated codes
Opponent round result codes
6,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Super Art; Standard victory

What the capture shows

Report available

Observed health loss

Health points lost by each player across retained samples. These totals do not establish damage dealt or the match winner.

P1 いかつい野郎
21,656HP
P2 itazan-pc
750HP

Explore the observations

Health changessampled decreases, not confirmed hits
44
Input transitionsbutton or chord changes, not confirmed moves
169
Combo candidatesinferred sequences, not verified combos
9

Counts cover retained observations only. “Not available” means the report did not supply that measurement.

Technical capture details Sampling, timing & omissions

Report & sampling

Samples are capture observations, not a count of game simulation frames.

Report status
ready
Parser version
2version
Samples parsed
1,119samples

Video timing

Times are estimated in seconds at 60 render frames per second. The offset aligns sample times with the recording; synchronization is not verified.

Timing method
estimated-60fps
Video offset
0.85369seconds

Coverage & omissions

Omissions count events not retained in the report. No reported omissions does not establish complete telemetry. Raw frame-by-frame samples are not retained.

Report truncated
No
Omitted health events
0events
Omitted input events
0events
Source, coverage & limitations How to read this data

Stored Capcom Battle Log and validated replay capture report when available.

One replay; match date and report capture timestamp are separate.

Last saved update: . Reading this page does not refresh the source.

Match played
Report captured
Report availability
ready
Parser version
2
Report truncated
No
Samples parsed
1,119
Health events omitted
0
Input events omitted
0
Health changes retained
44
Input transitions retained
169
Combo candidates retained
9
  • Unknown replay codes do not produce fabricated datasets. A report can exist without a stored Battle Log match.
  • Telemetry survives video expiry; video availability does not establish telemetry completeness.
Sources, units and JSON reference

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