Player dataCFN 4115544607

PeakNaldo

Habits and comparisons

Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.

Reported last-100-match habits

21 rows

Scroll if needed to compare columns.

Reported last-100-match habits. 21 rows on page 1; 21 rows total.
MetricMeaningValuesee unit columnUnit
drive_impactDrive Impact / game0.8events/game
drive_parryDrive Parry / game1.1events/game
just_parryPerfect Parry / game0events/game
drive_reversalDrive Reversal / game0events/game
punish_counterPunish Counter / game0.5events/game
received_punish_counterGot PC'd / game0.8events/game
throw_countThrows / game3.2events/game
throw_techThrow techs / game0.5events/game
throw_drive_parryThrow parries / game0.2events/game
received_throw_countGot thrown / game2.8events/game
stunStuns / game0events/game
received_stunGot stunned / game0events/game
corner_timeCorner pressure time6Buckler aggregate rate (unit unverified)
cornered_timeTime cornered6.8Buckler aggregate rate (unit unverified)
gauge_rate_drive_rush_from_cancelDrive Rush (cancel) share0.0075fraction
gauge_rate_drive_rush_from_parryDrive Rush (parry) share0.0382fraction
gauge_rate_drive_artsDrive Arts share0.4073fraction
gauge_rate_drive_impactDrive Impact gauge share0.0902fraction
gauge_rate_drive_guardDrive Guard share0.0825fraction
gauge_rate_sa_lv3SA3 usage share0.0476fraction
gauge_rate_caCA usage share0.0158fraction
Field definitions 4 fields
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Value
Value · see unit column. value
Unit
Unit · text. unit

Saved elite comparisons for played characters

84 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Saved elite comparisons for played characters. 84 rows on page 1; 84 rows total.
MeaningPlayersee unit columnElite meansee unit columnPlayer minus meansee unit columnUnitDetails
Drive Impact0.80.190.6100000000000001events/game
Details for Saved elite comparisons for played characters, row 1
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.5see unit column
Comparison
higher
Drive Parry1.11.9266666666666663-0.8266666666666662events/game
Details for Saved elite comparisons for played characters, row 2
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
3.4see unit column
Comparison
lower
Perfect Parry00.6-0.6events/game
Details for Saved elite comparisons for played characters, row 3
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.34-0.34events/game
Details for Saved elite comparisons for played characters, row 4
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
1.8see unit column
Comparison
lower
Punish Counters landed0.50.106666666666666720.3933333333333333events/game
Details for Saved elite comparisons for played characters, row 5
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.80.09333333333333340.7066666666666667events/game
Details for Saved elite comparisons for played characters, row 6
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws3.21.95666666666666681.2433333333333334events/game
Details for Saved elite comparisons for played characters, row 7
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.6see unit column
Comparison
higher
Throw techs0.50.5766666666666667-0.07666666666666666events/game
Details for Saved elite comparisons for played characters, row 8
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
similar
Throw parries0.20.25000000000000006-0.050000000000000044events/game
Details for Saved elite comparisons for played characters, row 9
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.5see unit column
Comparison
lower
Got thrown2.82.41666666666666650.3833333333333333events/game
Details for Saved elite comparisons for played characters, row 10
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.7see unit column
Elite maximum
3.4see unit column
Comparison
higher
Stuns landed00.07333333333333335-0.07333333333333335events/game
Details for Saved elite comparisons for played characters, row 11
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.05000000000000001-0.05000000000000001events/game
Details for Saved elite comparisons for played characters, row 12
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure69.639999999999999-3.639999999999999Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 13
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
3.1see unit column
Elite maximum
14.2see unit column
Comparison
lower
Time cornered6.89.950000000000001-3.1500000000000012Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 14
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.4see unit column
Elite maximum
14.9see unit column
Comparison
lower
Drive Rush (cancel)0.00750.23454666666666668-0.22704666666666667fraction
Details for Saved elite comparisons for played characters, row 15
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.0407see unit column
Elite maximum
0.474see unit column
Comparison
lower
Drive Rush (parry)0.03820.08503333333333335-0.04683333333333335fraction
Details for Saved elite comparisons for played characters, row 16
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0315see unit column
Elite maximum
0.1528see unit column
Comparison
lower
Drive Arts0.40730.21621666666666660.19108333333333338fraction
Details for Saved elite comparisons for played characters, row 17
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0612see unit column
Elite maximum
0.3677see unit column
Comparison
higher
Drive Impact gauge0.09020.0173266666666666640.07287333333333335fraction
Details for Saved elite comparisons for played characters, row 18
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0064see unit column
Elite maximum
0.0438see unit column
Comparison
higher
SA30.04760.36005333333333334-0.31245333333333336fraction
Details for Saved elite comparisons for played characters, row 19
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1958see unit column
Elite maximum
0.5882see unit column
Comparison
lower
CA0.01580.11669000000000002-0.10089000000000001fraction
Details for Saved elite comparisons for played characters, row 20
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.047see unit column
Elite maximum
0.1923see unit column
Comparison
lower
Drive Guard0.08250.14964333333333332-0.06714333333333332fraction
Details for Saved elite comparisons for played characters, row 21
Benchmark character ID
20
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0866see unit column
Elite maximum
0.2293see unit column
Comparison
lower
Drive Impact0.80.196666666666666740.6033333333333333events/game
Details for Saved elite comparisons for played characters, row 22
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
higher
Drive Parry1.11.8699999999999999-0.7699999999999998events/game
Details for Saved elite comparisons for played characters, row 23
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.8see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry00.7699999999999998-0.7699999999999998events/game
Details for Saved elite comparisons for played characters, row 24
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.4see unit column
Elite maximum
1.4see unit column
Comparison
lower
Drive Reversal00.21666666666666667-0.21666666666666667events/game
Details for Saved elite comparisons for played characters, row 25
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.6see unit column
Comparison
lower
Punish Counters landed0.50.100000000000000050.39999999999999997events/game
Details for Saved elite comparisons for played characters, row 26
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Got Punish Countered0.80.090000000000000040.71events/game
Details for Saved elite comparisons for played characters, row 27
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.22.34666666666666670.8533333333333335events/game
Details for Saved elite comparisons for played characters, row 28
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.2see unit column
Elite maximum
3.4see unit column
Comparison
higher
Throw techs0.50.459999999999999960.040000000000000036events/game
Details for Saved elite comparisons for played characters, row 29
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
1see unit column
Comparison
similar
Throw parries0.20.21-0.009999999999999981events/game
Details for Saved elite comparisons for played characters, row 30
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown2.82.11333333333333330.6866666666666665events/game
Details for Saved elite comparisons for played characters, row 31
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.4see unit column
Elite maximum
3.1see unit column
Comparison
higher
Stuns landed00.07666666666666669-0.07666666666666669events/game
Details for Saved elite comparisons for played characters, row 32
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.06666666666666668-0.06666666666666668events/game
Details for Saved elite comparisons for played characters, row 33
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Corner pressure613.809999999999995-7.809999999999995Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 34
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
9.5see unit column
Elite maximum
18.6see unit column
Comparison
lower
Time cornered6.88.849999999999998-2.049999999999998Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 35
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
5.7see unit column
Elite maximum
12.1see unit column
Comparison
lower
Drive Rush (cancel)0.00750.36986333333333327-0.36236333333333326fraction
Details for Saved elite comparisons for played characters, row 36
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.2304see unit column
Elite maximum
0.5281see unit column
Comparison
lower
Drive Rush (parry)0.03820.07740333333333332-0.039203333333333326fraction
Details for Saved elite comparisons for played characters, row 37
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0427see unit column
Elite maximum
0.105see unit column
Comparison
lower
Drive Arts0.40730.163376666666666640.24392333333333335fraction
Details for Saved elite comparisons for played characters, row 38
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.1014see unit column
Elite maximum
0.2607see unit column
Comparison
higher
Drive Impact gauge0.09020.0140100000000000020.07619000000000001fraction
Details for Saved elite comparisons for played characters, row 39
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0052see unit column
Elite maximum
0.0277see unit column
Comparison
higher
SA30.04760.33703000000000005-0.2894300000000001fraction
Details for Saved elite comparisons for played characters, row 40
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.1523see unit column
Elite maximum
0.5058see unit column
Comparison
lower
CA0.01580.09416666666666666-0.07836666666666667fraction
Details for Saved elite comparisons for played characters, row 41
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0273see unit column
Elite maximum
0.186see unit column
Comparison
lower
Drive Guard0.08250.13693666666666668-0.054436666666666675fraction
Details for Saved elite comparisons for played characters, row 42
Benchmark character ID
2
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0951see unit column
Elite maximum
0.1694see unit column
Comparison
lower
Drive Impact0.80.166666666666666660.6333333333333334events/game
Details for Saved elite comparisons for played characters, row 43
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0see unit column
Elite maximum
0.3see unit column
Comparison
higher
Drive Parry1.11.6133333333333333-0.5133333333333332events/game
Details for Saved elite comparisons for played characters, row 44
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.7see unit column
Elite maximum
2.9see unit column
Comparison
lower
Perfect Parry00.57-0.57events/game
Details for Saved elite comparisons for played characters, row 45
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
1.2see unit column
Comparison
lower
Drive Reversal00.18000000000000002-0.18000000000000002events/game
Details for Saved elite comparisons for played characters, row 46
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.7see unit column
Comparison
lower
Punish Counters landed0.50.103333333333333370.3966666666666666events/game
Details for Saved elite comparisons for played characters, row 47
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Got Punish Countered0.80.073333333333333350.7266666666666667events/game
Details for Saved elite comparisons for played characters, row 48
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
higher
Throws3.22.5066666666666670.6933333333333334events/game
Details for Saved elite comparisons for played characters, row 49
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1.6see unit column
Elite maximum
4.1see unit column
Comparison
higher
Throw techs0.50.34666666666666680.1533333333333332events/game
Details for Saved elite comparisons for played characters, row 50
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.1see unit column
Elite maximum
0.8see unit column
Comparison
higher
Throw parries0.20.22333333333333336-0.023333333333333345events/game
Details for Saved elite comparisons for played characters, row 51
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.4see unit column
Comparison
similar
Got thrown2.81.970.8299999999999998events/game
Details for Saved elite comparisons for played characters, row 52
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
2.8see unit column
Comparison
higher
Stuns landed00.05333333333333335-0.05333333333333335events/game
Details for Saved elite comparisons for played characters, row 53
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 54
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure612.050000000000002-6.0500000000000025Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 55
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
8.4see unit column
Elite maximum
17.1see unit column
Comparison
lower
Time cornered6.88.403333333333334-1.6033333333333344Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 56
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
4.2see unit column
Elite maximum
11.5see unit column
Comparison
lower
Drive Rush (cancel)0.00750.43118333333333336-0.42368333333333336fraction
Details for Saved elite comparisons for played characters, row 57
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1405see unit column
Elite maximum
0.5908see unit column
Comparison
lower
Drive Rush (parry)0.03820.04454666666666666-0.00634666666666666fraction
Details for Saved elite comparisons for played characters, row 58
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0035see unit column
Elite maximum
0.1149see unit column
Comparison
similar
Drive Arts0.40730.155753333333333350.25154666666666664fraction
Details for Saved elite comparisons for played characters, row 59
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0445see unit column
Elite maximum
0.2367see unit column
Comparison
higher
Drive Impact gauge0.09020.0145133333333333330.07568666666666667fraction
Details for Saved elite comparisons for played characters, row 60
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0025see unit column
Elite maximum
0.0379see unit column
Comparison
higher
SA30.04760.2588666666666667-0.21126666666666669fraction
Details for Saved elite comparisons for played characters, row 61
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0634see unit column
Elite maximum
0.4242see unit column
Comparison
lower
CA0.01580.08532333333333335-0.06952333333333335fraction
Details for Saved elite comparisons for played characters, row 62
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0146see unit column
Elite maximum
0.1585see unit column
Comparison
lower
Drive Guard0.08250.09597333333333334-0.013473333333333337fraction
Details for Saved elite comparisons for played characters, row 63
Benchmark character ID
4
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.038see unit column
Elite maximum
0.201see unit column
Comparison
similar
Drive Impact0.80.249999999999999970.55events/game
Details for Saved elite comparisons for played characters, row 64
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_impact
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
higher
Drive Parry1.12.1166666666666663-1.0166666666666662events/game
Details for Saved elite comparisons for played characters, row 65
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_parry
Elite minimum
0.9see unit column
Elite maximum
4.2see unit column
Comparison
lower
Perfect Parry00.7366666666666667-0.7366666666666667events/game
Details for Saved elite comparisons for played characters, row 66
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
just_parry
Elite minimum
0.1see unit column
Elite maximum
2.8see unit column
Comparison
lower
Drive Reversal00.1633333333333333-0.1633333333333333events/game
Details for Saved elite comparisons for played characters, row 67
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
drive_reversal
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
lower
Punish Counters landed0.50.156666666666666730.34333333333333327events/game
Details for Saved elite comparisons for played characters, row 68
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
punish_counter
Elite minimum
0see unit column
Elite maximum
0.4see unit column
Comparison
higher
Got Punish Countered0.80.130000000000000060.6699999999999999events/game
Details for Saved elite comparisons for played characters, row 69
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_punish_counter
Elite minimum
0.1see unit column
Elite maximum
0.3see unit column
Comparison
higher
Throws3.21.82666666666666671.3733333333333335events/game
Details for Saved elite comparisons for played characters, row 70
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_count
Elite minimum
1see unit column
Elite maximum
2.6see unit column
Comparison
higher
Throw techs0.50.453333333333333370.046666666666666634events/game
Details for Saved elite comparisons for played characters, row 71
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_tech
Elite minimum
0.2see unit column
Elite maximum
0.9see unit column
Comparison
similar
Throw parries0.20.2733333333333334-0.07333333333333336events/game
Details for Saved elite comparisons for played characters, row 72
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
throw_drive_parry
Elite minimum
0.1see unit column
Elite maximum
0.6see unit column
Comparison
lower
Got thrown2.82.06999999999999940.7300000000000004events/game
Details for Saved elite comparisons for played characters, row 73
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_throw_count
Elite minimum
1.2see unit column
Elite maximum
3.2see unit column
Comparison
higher
Stuns landed00.05666666666666668-0.05666666666666668events/game
Details for Saved elite comparisons for played characters, row 74
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
stun
Elite minimum
0see unit column
Elite maximum
0.2see unit column
Comparison
lower
Got stunned00.053333333333333344-0.053333333333333344events/game
Details for Saved elite comparisons for played characters, row 75
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
received_stun
Elite minimum
0see unit column
Elite maximum
0.1see unit column
Comparison
lower
Corner pressure69.036666666666669-3.036666666666669Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 76
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
corner_time
Elite minimum
4.1see unit column
Elite maximum
14see unit column
Comparison
lower
Time cornered6.810.553333333333333-3.753333333333333Buckler aggregate rate (unit unverified)
Details for Saved elite comparisons for played characters, row 77
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
cornered_time
Elite minimum
6.2see unit column
Elite maximum
16.9see unit column
Comparison
lower
Drive Rush (cancel)0.00750.2954566666666666-0.2879566666666666fraction
Details for Saved elite comparisons for played characters, row 78
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_cancel
Elite minimum
0.1482see unit column
Elite maximum
0.5116see unit column
Comparison
lower
Drive Rush (parry)0.03820.08967333333333331-0.051473333333333315fraction
Details for Saved elite comparisons for played characters, row 79
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_rush_from_parry
Elite minimum
0.0357see unit column
Elite maximum
0.1324see unit column
Comparison
lower
Drive Arts0.40730.176760.23054fraction
Details for Saved elite comparisons for played characters, row 80
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_arts
Elite minimum
0.0873see unit column
Elite maximum
0.3462see unit column
Comparison
higher
Drive Impact gauge0.09020.017710.07249fraction
Details for Saved elite comparisons for played characters, row 81
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_impact
Elite minimum
0.0059see unit column
Elite maximum
0.0436see unit column
Comparison
higher
SA30.04760.2180666666666667-0.17046666666666668fraction
Details for Saved elite comparisons for played characters, row 82
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_sa_lv3
Elite minimum
0.0984see unit column
Elite maximum
0.3611see unit column
Comparison
lower
CA0.01580.061700000000000005-0.0459fraction
Details for Saved elite comparisons for played characters, row 83
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_ca
Elite minimum
0.0084see unit column
Elite maximum
0.1388see unit column
Comparison
lower
Drive Guard0.08250.15471333333333334-0.07221333333333334fraction
Details for Saved elite comparisons for played characters, row 84
Benchmark character ID
18
Benchmark saved at
Reference players
30people
Metric
gauge_rate_drive_guard
Elite minimum
0.0869see unit column
Elite maximum
0.2373see unit column
Comparison
lower
Field definitions 12 fields
Benchmark character ID
Benchmark character ID · identifier. characterId
Benchmark saved at
Benchmark saved at · UTC datetime. updatedAt
Reference players
Reference players · people. sampleSize
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Player
Player · see unit column. you
Elite mean
Elite mean · see unit column. eliteAvg
Elite minimum
Elite minimum · see unit column. eliteMin
Elite maximum
Elite maximum · see unit column. eliteMax
Player minus mean
Player minus mean · see unit column. delta
Unit
Unit · text. unit
Comparison
Comparison · text. verdict

Benchmark sample players

20 rows

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Benchmark sample players. 20 rows on page 1; 20 rows total.
Benchmark character IDCFN IDPlayerPlayer character IDMRMR pointsLPLP pointsRanked gamesgames
2031471344003S|しっくすびっと202,227935,05739,231
202604860301enigma202,223936,63927,930
202554767828Rikemansbarnet202,172711,28741,009
202012930118あーるえいち202,142731,0456,711
203127146083ZOO丨S狗202,137877,19729,306
23552769545jazzzzy22,275879,76544,658
23274317482kuromame22,251956,77367,516
22606550179ChrisWong22,223883,65853,842
23705769796watyawacha22,212720,6238,551
24067979107コウキ_ルーク使いの人22,206442,4934,009
43304337807HAITANI42,263969,44629,193
43857005011Seiya42,244950,86032,362
43158699417ドドガマル_pc42,209731,9137,388
42262158909YOKOHAMA_TARO42,152913,32550,147
43557204906leith42,147522,91318,523
181981551637niruhiru PC182,247953,40637,591
182164528577ranapower182,2461,180,33885,566
183550331968ひぐち!182,237873,78018,429
182102208224Foodie182,239785,9247,167
183499601255へいぽんガイル182,205526,38416,514
Field definitions 7 fields
Benchmark character ID
Benchmark character ID · identifier. benchmarkCharacterId
CFN ID
CFN ID · identifier. shortId
Player
Player · text. name
Player character ID
Player character ID · identifier. characterId
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp
Ranked games
Ranked games · games. rankedGames

Snapshot comparison availability

2 rows

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Snapshot comparison availability. 2 rows on page 1; 2 rows total.
Requested interval7d/30dAvailabilityBaseline capturedUTCLatest capturedUTCGames between snapshotsgamesMissing data reason
7dcollectingNot available0history
30dcollectingNot available0history
Field definitions 6 fields
Requested interval
Requested interval · 7d/30d. range
Availability
Availability · text. status
Baseline captured
Baseline captured · UTC datetime. from
Latest captured
Latest captured · UTC datetime. to
Games between snapshots
Games between snapshots · games. matches
Missing data reason
Missing data reason · text. reason

Changes between last-100-match snapshots

0 rows
No saved observations

No rows are available in the saved data. Missing observations do not mean a measured zero.

Field definitions 7 fields
Requested interval
Requested interval · 7d/30d. range
Metric
Metric · identifier. key
Meaning
Meaning · text. label
Baseline
Baseline · see unit column. before
Latest
Latest · see unit column. after
Latest minus baseline
Latest minus baseline · see unit column. delta
Unit
Unit · text. unit
Source, coverage & limitations How to read this data

Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.

Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Matches in local sample
71
Stored matches
71
Local sample limit
10,000
Local sample limited
No
Sample starts (UTC)
2026-07-15
Sample ends (UTC)
2026-09-14
Season
12
Benchmark saved
Benchmark players
30
Benchmark character ID
20
  • Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
  • Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
  • Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.
Sources, units and JSON reference

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