Player dataCFN 3738208621

Frakster

Stored match history

Paginated stored Street Fighter 6 matches with participants, selected and played characters, control types, outcomes, round result codes and pre-match MR/LP.

Stored matches from player perspective

10 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Stored matches from player perspective. 10 rows on page 1; 10 rows total.
Played atUTCPlayed characterOpponentOpponent played characterResult from player perspectiveW/L/DDetails
LukeMatlabA.K.I.W
Details for Stored matches from player perspective, row 1
Replay ID
KH6QLAGMM
Mode
Ranked
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,500LP points
Opponent CFN ID
4037763779
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,320LP points
Player round result codes
1,0,6comma-separated codes
Opponent round result codes
0,5,0comma-separated codes
Player round outcomes
Standard victory; Round lost; Super Art
Opponent round outcomes
Round lost; Overdrive attack; Round lost
LukeMatlabA.K.I.W
Details for Stored matches from player perspective, row 2
Replay ID
MCNYEA9SH
Mode
Ranked
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,450LP points
Opponent CFN ID
4037763779
Opponent selected character
A.K.I.
Opponent controls
Classic
Opponent pre-match MR
0MR points
Opponent pre-match LP
15,360LP points
Player round result codes
1,1comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Standard victory; Standard victory
Opponent round outcomes
Round lost; Round lost
LukeSavateC. ViperL
Details for Stored matches from player perspective, row 3
Replay ID
YX59V6VUE
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,450LP points
Opponent CFN ID
3882072569
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,462LP points
Player round result codes
0,5,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Overdrive attack; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
LukeSavateC. ViperW
Details for Stored matches from player perspective, row 4
Replay ID
JG9B5HTTU
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,450LP points
Opponent CFN ID
3882072569
Opponent selected character
C. Viper
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
19,462LP points
Player round result codes
8,0,1comma-separated codes
Opponent round result codes
0,1,0comma-separated codes
Player round outcomes
Perfect; Round lost; Standard victory
Opponent round outcomes
Round lost; Standard victory; Round lost
LukeSavateLilyL
Details for Stored matches from player perspective, row 5
Replay ID
K9UHAW7AM
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,450LP points
Opponent CFN ID
3882072569
Opponent selected character
Lily
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,968LP points
Player round result codes
0,6,0comma-separated codes
Opponent round result codes
1,0,5comma-separated codes
Player round outcomes
Round lost; Super Art; Round lost
Opponent round outcomes
Standard victory; Round lost; Overdrive attack
LukeSavateLilyW
Details for Stored matches from player perspective, row 6
Replay ID
5HXUTH7BF
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,450LP points
Opponent CFN ID
3882072569
Opponent selected character
Lily
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
13,968LP points
Player round result codes
8,8comma-separated codes
Opponent round result codes
0,0comma-separated codes
Player round outcomes
Perfect; Perfect
Opponent round outcomes
Round lost; Round lost
MarisaSavateMarisaL
Details for Stored matches from player perspective, row 7
Replay ID
H6F6C74UK
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Marisa
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3882072569
Opponent selected character
Marisa
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
9,805LP points
Player round result codes
6,0,0comma-separated codes
Opponent round result codes
0,1,1comma-separated codes
Player round outcomes
Super Art; Round lost; Round lost
Opponent round outcomes
Round lost; Standard victory; Standard victory
EdSavateJuriL
Details for Stored matches from player perspective, row 8
Replay ID
ESTPTJ6QA
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3882072569
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
16,259LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,6comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Super Art
EdSavateJuriL
Details for Stored matches from player perspective, row 9
Replay ID
TB4YAC9YE
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Ed
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
-1LP points
Opponent CFN ID
3882072569
Opponent selected character
Juri
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
16,259LP points
Player round result codes
0,0comma-separated codes
Opponent round result codes
1,1comma-separated codes
Player round outcomes
Round lost; Round lost
Opponent round outcomes
Standard victory; Standard victory
LukeSavateLukeL
Details for Stored matches from player perspective, row 10
Replay ID
C6U5M4VPS
Mode
Custom Room
Player CFN ID
3738208621
Player
Frakster
Selected character
Luke
Controls
Classic
Pre-match MR
0MR points
Pre-match LP
16,450LP points
Opponent CFN ID
3882072569
Opponent selected character
Luke
Opponent controls
Modern
Opponent pre-match MR
0MR points
Opponent pre-match LP
14,040LP points
Player round result codes
0,1,0comma-separated codes
Opponent round result codes
1,0,1comma-separated codes
Player round outcomes
Round lost; Standard victory; Round lost
Opponent round outcomes
Standard victory; Round lost; Standard victory
Field definitions 23 fields
Replay ID
Replay ID · identifier. replayId
Replay
Replay · URL. replayUrl
Played at
Played at · UTC datetime. playedAt
Mode
Mode · text. battleType
Player CFN ID
Player CFN ID · identifier. homeId
Player
Player · text. homeName
Selected character
Selected character · text. homeCharacter
Played character
Played character · text. homePlayedCharacter
Controls
Controls · text. homeControls
Pre-match MR
Pre-match MR · MR points. homeMr
Pre-match LP
Pre-match LP · LP points. homeLp
Opponent CFN ID
Opponent CFN ID · identifier. awayId
Opponent
Opponent · text. awayName
Opponent selected character
Opponent selected character · text. awayCharacter
Opponent played character
Opponent played character · text. awayPlayedCharacter
Opponent controls
Opponent controls · text. awayControls
Opponent pre-match MR
Opponent pre-match MR · MR points. awayMr
Opponent pre-match LP
Opponent pre-match LP · LP points. awayLp
Result from player perspective
Result from player perspective · W/L/D. result
Player round result codes
Player round result codes · comma-separated codes. homeRoundCodes
Opponent round result codes
Opponent round result codes · comma-separated codes. awayRoundCodes
Player round outcomes
Player round outcomes · text. homeRounds
Opponent round outcomes
Opponent round outcomes · text. awayRounds
Source, coverage & limitations How to read this data

Persisted Capcom Battle Log records, projected from the selected player's perspective.

All locally stored matches, newest first; 100 matches per page.

Last saved update: . Reading this page does not refresh the source.

Profile saved
Oldest stored match
Stored matches
10
Archived rating observations
Not available
  • Only matches collected by this site are available; upstream battle logs have limited history.
  • MR changes are estimates when consecutive observations are missing. This export publishes recorded pre-match MR/LP without inventing a post-match value.
Sources, units and JSON reference

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