Player dataCFN 1474486394
Rakure
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.1 | events/game |
| drive_parry | Drive Parry / game | 1 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0.1 | events/game |
| punish_counter | Punish Counter / game | 0.1 | events/game |
| received_punish_counter | Got PC'd / game | 0.1 | events/game |
| throw_count | Throws / game | 2.2 | events/game |
| throw_tech | Throw techs / game | 0.6 | events/game |
| throw_drive_parry | Throw parries / game | 0.3 | events/game |
| received_throw_count | Got thrown / game | 2.7 | events/game |
| stun | Stuns / game | 0.1 | events/game |
| received_stun | Got stunned / game | 0 | events/game |
| corner_time | Corner pressure time | 12.4 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 9 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.3552 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0561 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.206 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.014 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.1006 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.2166 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.2333 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.45 | fraction |
| gauge_rate_ca | CA usage share | 0.1 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
92 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.1 | 0.18999999999999995 | -0.08999999999999994 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 1 | 1.75 | -0.75 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7433333333333333 | -0.5433333333333332 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0.1 | 0.33333333333333326 | -0.23333333333333325 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.1 | 0.11333333333333338 | -0.013333333333333378 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.1 | 0.08666666666666671 | 0.013333333333333294 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 2.2 | 2.42 | -0.21999999999999975 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.6 | 0.5666666666666667 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.3 | 0.2566666666666667 | 0.04333333333333328 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 2.7 | 2.5899999999999994 | 0.11000000000000076 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0.1 | 0.07333333333333335 | 0.026666666666666658 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0 | 0.043333333333333335 | -0.043333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 12.4 | 11.909999999999998 | 0.490000000000002 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 9 | 9.846666666666666 | -0.8466666666666658 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.3552 | 0.2998733333333334 | 0.055326666666666635 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0561 | 0.07203 | -0.01593 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.206 | 0.18744000000000002 | 0.018559999999999965 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.014 | 0.01506666666666667 | -0.0010666666666666689 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.2166 | 0.33650666666666673 | -0.11990666666666674 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.2333 | 0.20956666666666665 | 0.023733333333333356 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.45 | 0.35176666666666656 | 0.09823333333333345 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.1 | 0.10198333333333333 | -0.001983333333333323 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.1006 | 0.13351 | -0.032909999999999995 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.1 | 0.20333333333333334 | -0.10333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 1 | 1.6700000000000002 | -0.6700000000000002 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.5533333333333332 | -0.3533333333333332 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0.1 | 0.17666666666666667 | -0.07666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.1 | 0.11666666666666671 | -0.016666666666666705 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.1 | 0.10333333333333337 | -0.0033333333333333687 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 2.2 | 2.520000000000001 | -0.32000000000000073 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.6 | 0.46333333333333343 | 0.13666666666666655 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.3 | 0.2733333333333334 | 0.026666666666666616 | events/game | Details for Saved elite comparisons for played characters, row 32
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| Got thrown | 2.7 | 2.2166666666666663 | 0.48333333333333384 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0.1 | 0.06666666666666668 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0 | 0.04 | -0.04 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 12.4 | 12.343333333333332 | 0.05666666666666842 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 9 | 9.450000000000001 | -0.45000000000000107 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.3552 | 0.22752 | 0.12768000000000002 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0561 | 0.09122333333333334 | -0.03512333333333334 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.206 | 0.25097 | -0.04497000000000004 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.014 | 0.015423333333333332 | -0.001423333333333332 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.2166 | 0.3330599999999999 | -0.11645999999999992 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.2333 | 0.23766333333333337 | -0.004363333333333358 | fraction | Details for Saved elite comparisons for played characters, row 43
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| SA3 | 0.45 | 0.3299466666666666 | 0.1200533333333334 | fraction | Details for Saved elite comparisons for played characters, row 44
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| CA | 0.1 | 0.09914333333333333 | 0.0008566666666666722 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.1006 | 0.14932999999999996 | -0.04872999999999997 | fraction | Details for Saved elite comparisons for played characters, row 46
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| Drive Impact | 0.1 | 0.22000000000000003 | -0.12000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 1 | 1.663333333333333 | -0.6633333333333331 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.2 | 0.5200000000000001 | -0.3200000000000001 | events/game | Details for Saved elite comparisons for played characters, row 49
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| Drive Reversal | 0.1 | 0.45666666666666667 | -0.3566666666666667 | events/game | Details for Saved elite comparisons for played characters, row 50
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| Punish Counters landed | 0.1 | 0.10666666666666672 | -0.00666666666666671 | events/game | Details for Saved elite comparisons for played characters, row 51
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| Got Punish Countered | 0.1 | 0.09000000000000002 | 0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 52
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| Throws | 2.2 | 2.6466666666666674 | -0.4466666666666672 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.6 | 0.32 | 0.27999999999999997 | events/game | Details for Saved elite comparisons for played characters, row 54
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| Throw parries | 0.3 | 0.35333333333333333 | -0.053333333333333344 | events/game | Details for Saved elite comparisons for played characters, row 55
|
| Got thrown | 2.7 | 1.9633333333333334 | 0.7366666666666668 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0.1 | 0.0866666666666667 | 0.013333333333333308 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0 | 0.07333333333333335 | -0.07333333333333335 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 12.4 | 11.99 | 0.41000000000000014 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 9 | 9.613333333333333 | -0.6133333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.3552 | 0.2940266666666666 | 0.06117333333333341 | fraction | Details for Saved elite comparisons for played characters, row 61
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| Drive Rush (parry) | 0.0561 | 0.06536 | -0.009260000000000004 | fraction | Details for Saved elite comparisons for played characters, row 62
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| Drive Arts | 0.206 | 0.24388666666666664 | -0.03788666666666665 | fraction | Details for Saved elite comparisons for played characters, row 63
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| Drive Impact gauge | 0.014 | 0.01748 | -0.0034799999999999987 | fraction | Details for Saved elite comparisons for played characters, row 64
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| SA1 | 0.2166 | 0.28506666666666663 | -0.06846666666666665 | fraction | Details for Saved elite comparisons for played characters, row 65
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| SA2 | 0.2333 | 0.5142033333333332 | -0.2809033333333332 | fraction | Details for Saved elite comparisons for played characters, row 66
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| SA3 | 0.45 | 0.15861666666666668 | 0.2913833333333333 | fraction | Details for Saved elite comparisons for played characters, row 67
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| CA | 0.1 | 0.0419 | 0.058100000000000006 | fraction | Details for Saved elite comparisons for played characters, row 68
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| Drive Guard | 0.1006 | 0.12049333333333334 | -0.019893333333333346 | fraction | Details for Saved elite comparisons for played characters, row 69
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| Drive Impact | 0.1 | 0.23333333333333334 | -0.13333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 70
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| Drive Parry | 1 | 1.6166666666666667 | -0.6166666666666667 | events/game | Details for Saved elite comparisons for played characters, row 71
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| Perfect Parry | 0.2 | 0.6399999999999999 | -0.4399999999999999 | events/game | Details for Saved elite comparisons for played characters, row 72
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| Drive Reversal | 0.1 | 0.42999999999999994 | -0.32999999999999996 | events/game | Details for Saved elite comparisons for played characters, row 73
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| Punish Counters landed | 0.1 | 0.1366666666666667 | -0.03666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 74
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| Got Punish Countered | 0.1 | 0.11333333333333338 | -0.013333333333333378 | events/game | Details for Saved elite comparisons for played characters, row 75
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| Throws | 2.2 | 2.2433333333333336 | -0.043333333333333446 | events/game | Details for Saved elite comparisons for played characters, row 76
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| Throw techs | 0.6 | 0.5066666666666666 | 0.09333333333333338 | events/game | Details for Saved elite comparisons for played characters, row 77
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| Throw parries | 0.3 | 0.26666666666666666 | 0.033333333333333326 | events/game | Details for Saved elite comparisons for played characters, row 78
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| Got thrown | 2.7 | 2.1766666666666667 | 0.5233333333333334 | events/game | Details for Saved elite comparisons for played characters, row 79
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| Stuns landed | 0.1 | 0.09666666666666669 | 0.003333333333333313 | events/game | Details for Saved elite comparisons for played characters, row 80
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| Got stunned | 0 | 0.03666666666666666 | -0.03666666666666666 | events/game | Details for Saved elite comparisons for played characters, row 81
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| Corner pressure | 12.4 | 10.07 | 2.33 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 82
|
| Time cornered | 9 | 9.503333333333334 | -0.5033333333333339 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 83
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| Drive Rush (cancel) | 0.3552 | 0.33169999999999994 | 0.023500000000000076 | fraction | Details for Saved elite comparisons for played characters, row 84
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| Drive Rush (parry) | 0.0561 | 0.08161666666666666 | -0.02551666666666666 | fraction | Details for Saved elite comparisons for played characters, row 85
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| Drive Arts | 0.206 | 0.13232999999999998 | 0.07367000000000001 | fraction | Details for Saved elite comparisons for played characters, row 86
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| Drive Impact gauge | 0.014 | 0.020290000000000006 | -0.006290000000000006 | fraction | Details for Saved elite comparisons for played characters, row 87
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| SA1 | 0.2166 | 0.38905999999999996 | -0.17245999999999997 | fraction | Details for Saved elite comparisons for played characters, row 88
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| SA2 | 0.2333 | 0.2759400000000001 | -0.04264000000000007 | fraction | Details for Saved elite comparisons for played characters, row 89
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| SA3 | 0.45 | 0.2516666666666667 | 0.1983333333333333 | fraction | Details for Saved elite comparisons for played characters, row 90
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| CA | 0.1 | 0.08315666666666667 | 0.016843333333333335 | fraction | Details for Saved elite comparisons for played characters, row 91
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| Drive Guard | 0.1006 | 0.14023 | -0.03963 | fraction | Details for Saved elite comparisons for played characters, row 92
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
20 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 26 | 4151377769 | 刻音|フレミー | 26 | 2,223 | 920,943 | 39,587 |
| 26 | 1237588998 | ひらまさ | 26 | 2,201 | 929,224 | 48,176 |
| 26 | 1471410494 | Yanai | 26 | 2,182 | 904,696 | 53,278 |
| 26 | 2521166079 | inaba | 26 | 2,166 | 864,080 | 57,342 |
| 26 | 1494300458 | ああああああ | 26 | 2,135 | 970,619 | 32,363 |
| 11 | 3638064573 | Naza | 11 | 2,250 | 342,738 | 14,350 |
| 11 | 3140819469 | GTW-XiaoXu | 11 | 2,233 | 894,426 | 17,519 |
| 11 | 2459855665 | @Sycom|zabutonn | 11 | 2,210 | 951,039 | 35,705 |
| 11 | 1223086325 | tomorock21 | 11 | 2,187 | 1,051,592 | 72,289 |
| 11 | 4136194737 | Asuka | 11 | 2,177 | 933,554 | 56,694 |
| 15 | 3249813921 | 高木サンダー | 15 | 2,224 | 791,834 | 35,291 |
| 15 | 2844369681 | 光のZeno | 15 | 2,215 | 685,115 | 11,947 |
| 15 | 1666271660 | ACQUA | 15 | 2,189 | 793,729 | 27,900 |
| 15 | 3913795402 | NISHIKIN | 15 | 2,186 | 930,154 | 33,264 |
| 15 | 3826769979 | big mo dilly | 15 | 2,158 | 723,694 | 34,978 |
| 31 | 2487852696 | きどーー | 31 | 2,201 | 666,875 | 49,298 |
| 31 | 3657572044 | cream | 31 | 2,141 | 199,198 | 46,176 |
| 31 | 2608161406 | Shinto | 31 | 2,140 | 928,333 | 17,917 |
| 31 | 3470214422 | ゆーざー | 31 | 2,129 | 757,400 | 37,664 |
| 31 | 2833718589 | ラッシュ中段どわーw | 31 | 2,127 | 212,841 | 3,162 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 18
- Stored matches
- 18
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-09-03
- Sample ends (UTC)
- 2026-09-12
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 26
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

