Player dataCFN 1369073530
Popeye
Habits and comparisons
Reported habit rates and gauge shares, elite benchmark comparison values, and available 7-day and 30-day changes between saved last-100-match snapshots.
Reported last-100-match habits
23 rowsScroll if needed to compare columns.
| Metric | Meaning | Valuesee unit column | Unit |
|---|---|---|---|
| drive_impact | Drive Impact / game | 0.3 | events/game |
| drive_parry | Drive Parry / game | 0.6 | events/game |
| just_parry | Perfect Parry / game | 0.2 | events/game |
| drive_reversal | Drive Reversal / game | 0 | events/game |
| punish_counter | Punish Counter / game | 0.2 | events/game |
| received_punish_counter | Got PC'd / game | 0.2 | events/game |
| throw_count | Throws / game | 1.8 | events/game |
| throw_tech | Throw techs / game | 0.1 | events/game |
| throw_drive_parry | Throw parries / game | 0.2 | events/game |
| received_throw_count | Got thrown / game | 1.3 | events/game |
| stun | Stuns / game | 0 | events/game |
| received_stun | Got stunned / game | 0.1 | events/game |
| corner_time | Corner pressure time | 6.5 | Buckler aggregate rate (unit unverified) |
| cornered_time | Time cornered | 7.8 | Buckler aggregate rate (unit unverified) |
| gauge_rate_drive_rush_from_cancel | Drive Rush (cancel) share | 0.4261 | fraction |
| gauge_rate_drive_rush_from_parry | Drive Rush (parry) share | 0.0402 | fraction |
| gauge_rate_drive_arts | Drive Arts share | 0.2345 | fraction |
| gauge_rate_drive_impact | Drive Impact gauge share | 0.0296 | fraction |
| gauge_rate_drive_guard | Drive Guard share | 0.0658 | fraction |
| gauge_rate_sa_lv1 | SA1 usage share | 0.3 | fraction |
| gauge_rate_sa_lv2 | SA2 usage share | 0.075 | fraction |
| gauge_rate_sa_lv3 | SA3 usage share | 0.475 | fraction |
| gauge_rate_ca | CA usage share | 0.15 | fraction |
Field definitions 4 fields
- Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Value
- Value · see unit column.
value - Unit
- Unit · text.
unit
Saved elite comparisons for played characters
69 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Meaning | Playersee unit column | Elite meansee unit column | Player minus meansee unit column | Unit | Details |
|---|---|---|---|---|---|
| Drive Impact | 0.3 | 0.2033333333333334 | 0.0966666666666666 | events/game | Details for Saved elite comparisons for played characters, row 1
|
| Drive Parry | 0.6 | 1.6499999999999997 | -1.0499999999999998 | events/game | Details for Saved elite comparisons for played characters, row 2
|
| Perfect Parry | 0.2 | 0.7666666666666665 | -0.5666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 3
|
| Drive Reversal | 0 | 0.19999999999999993 | -0.19999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 4
|
| Punish Counters landed | 0.2 | 0.1266666666666667 | 0.0733333333333333 | events/game | Details for Saved elite comparisons for played characters, row 5
|
| Got Punish Countered | 0.2 | 0.0866666666666667 | 0.11333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 6
|
| Throws | 1.8 | 2.7366666666666664 | -0.9366666666666663 | events/game | Details for Saved elite comparisons for played characters, row 7
|
| Throw techs | 0.1 | 0.44999999999999996 | -0.35 | events/game | Details for Saved elite comparisons for played characters, row 8
|
| Throw parries | 0.2 | 0.26666666666666666 | -0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 9
|
| Got thrown | 1.3 | 2.086666666666667 | -0.7866666666666668 | events/game | Details for Saved elite comparisons for played characters, row 10
|
| Stuns landed | 0 | 0.03333333333333333 | -0.03333333333333333 | events/game | Details for Saved elite comparisons for played characters, row 11
|
| Got stunned | 0.1 | 0.04 | 0.060000000000000005 | events/game | Details for Saved elite comparisons for played characters, row 12
|
| Corner pressure | 6.5 | 11.473333333333333 | -4.973333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 13
|
| Time cornered | 7.8 | 8.546666666666669 | -0.7466666666666688 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 14
|
| Drive Rush (cancel) | 0.4261 | 0.3270166666666668 | 0.09908333333333319 | fraction | Details for Saved elite comparisons for played characters, row 15
|
| Drive Rush (parry) | 0.0402 | 0.07444666666666665 | -0.03424666666666665 | fraction | Details for Saved elite comparisons for played characters, row 16
|
| Drive Arts | 0.2345 | 0.19200666666666663 | 0.042493333333333355 | fraction | Details for Saved elite comparisons for played characters, row 17
|
| Drive Impact gauge | 0.0296 | 0.014959999999999998 | 0.014640000000000004 | fraction | Details for Saved elite comparisons for played characters, row 18
|
| SA1 | 0.3 | 0.28646333333333335 | 0.013536666666666641 | fraction | Details for Saved elite comparisons for played characters, row 19
|
| SA2 | 0.075 | 0.22754333333333332 | -0.1525433333333333 | fraction | Details for Saved elite comparisons for played characters, row 20
|
| SA3 | 0.475 | 0.3866700000000001 | 0.08832999999999985 | fraction | Details for Saved elite comparisons for played characters, row 21
|
| CA | 0.15 | 0.09913 | 0.05087 | fraction | Details for Saved elite comparisons for played characters, row 22
|
| Drive Guard | 0.0658 | 0.13137000000000001 | -0.06557000000000002 | fraction | Details for Saved elite comparisons for played characters, row 23
|
| Drive Impact | 0.3 | 0.19333333333333336 | 0.10666666666666663 | events/game | Details for Saved elite comparisons for played characters, row 24
|
| Drive Parry | 0.6 | 1.8933333333333333 | -1.2933333333333334 | events/game | Details for Saved elite comparisons for played characters, row 25
|
| Perfect Parry | 0.2 | 0.8400000000000001 | -0.6400000000000001 | events/game | Details for Saved elite comparisons for played characters, row 26
|
| Drive Reversal | 0 | 0.22666666666666668 | -0.22666666666666668 | events/game | Details for Saved elite comparisons for played characters, row 27
|
| Punish Counters landed | 0.2 | 0.10333333333333337 | 0.09666666666666664 | events/game | Details for Saved elite comparisons for played characters, row 28
|
| Got Punish Countered | 0.2 | 0.08000000000000003 | 0.11999999999999998 | events/game | Details for Saved elite comparisons for played characters, row 29
|
| Throws | 1.8 | 2.5700000000000003 | -0.7700000000000002 | events/game | Details for Saved elite comparisons for played characters, row 30
|
| Throw techs | 0.1 | 0.4366666666666667 | -0.33666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 31
|
| Throw parries | 0.2 | 0.21 | -0.009999999999999981 | events/game | Details for Saved elite comparisons for played characters, row 32
|
| Got thrown | 1.3 | 2.263333333333333 | -0.9633333333333332 | events/game | Details for Saved elite comparisons for played characters, row 33
|
| Stuns landed | 0 | 0.07000000000000002 | -0.07000000000000002 | events/game | Details for Saved elite comparisons for played characters, row 34
|
| Got stunned | 0.1 | 0.04666666666666667 | 0.05333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 35
|
| Corner pressure | 6.5 | 13.123333333333333 | -6.623333333333333 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 36
|
| Time cornered | 7.8 | 8.953333333333331 | -1.1533333333333315 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 37
|
| Drive Rush (cancel) | 0.4261 | 0.3819133333333334 | 0.044186666666666596 | fraction | Details for Saved elite comparisons for played characters, row 38
|
| Drive Rush (parry) | 0.0402 | 0.06761666666666666 | -0.02741666666666666 | fraction | Details for Saved elite comparisons for played characters, row 39
|
| Drive Arts | 0.2345 | 0.14925333333333332 | 0.08524666666666667 | fraction | Details for Saved elite comparisons for played characters, row 40
|
| Drive Impact gauge | 0.0296 | 0.013870000000000002 | 0.01573 | fraction | Details for Saved elite comparisons for played characters, row 41
|
| SA1 | 0.3 | 0.2727866666666667 | 0.02721333333333331 | fraction | Details for Saved elite comparisons for played characters, row 42
|
| SA2 | 0.075 | 0.2588066666666667 | -0.18380666666666667 | fraction | Details for Saved elite comparisons for played characters, row 43
|
| SA3 | 0.475 | 0.35772 | 0.11728 | fraction | Details for Saved elite comparisons for played characters, row 44
|
| CA | 0.15 | 0.11049666666666666 | 0.039503333333333335 | fraction | Details for Saved elite comparisons for played characters, row 45
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| Drive Guard | 0.0658 | 0.12742 | -0.06162000000000001 | fraction | Details for Saved elite comparisons for played characters, row 46
|
| Drive Impact | 0.3 | 0.22000000000000006 | 0.07999999999999993 | events/game | Details for Saved elite comparisons for played characters, row 47
|
| Drive Parry | 0.6 | 1.6766666666666667 | -1.0766666666666667 | events/game | Details for Saved elite comparisons for played characters, row 48
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| Perfect Parry | 0.2 | 0.7166666666666667 | -0.5166666666666666 | events/game | Details for Saved elite comparisons for played characters, row 49
|
| Drive Reversal | 0 | 0.17333333333333334 | -0.17333333333333334 | events/game | Details for Saved elite comparisons for played characters, row 50
|
| Punish Counters landed | 0.2 | 0.13333333333333336 | 0.06666666666666665 | events/game | Details for Saved elite comparisons for played characters, row 51
|
| Got Punish Countered | 0.2 | 0.1066666666666667 | 0.09333333333333331 | events/game | Details for Saved elite comparisons for played characters, row 52
|
| Throws | 1.8 | 2.4 | -0.5999999999999999 | events/game | Details for Saved elite comparisons for played characters, row 53
|
| Throw techs | 0.1 | 0.5666666666666669 | -0.4666666666666669 | events/game | Details for Saved elite comparisons for played characters, row 54
|
| Throw parries | 0.2 | 0.2033333333333334 | -0.0033333333333333826 | events/game | Details for Saved elite comparisons for played characters, row 55
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| Got thrown | 1.3 | 2.23 | -0.9299999999999999 | events/game | Details for Saved elite comparisons for played characters, row 56
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| Stuns landed | 0 | 0.05 | -0.05 | events/game | Details for Saved elite comparisons for played characters, row 57
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| Got stunned | 0.1 | 0.06333333333333334 | 0.03666666666666667 | events/game | Details for Saved elite comparisons for played characters, row 58
|
| Corner pressure | 6.5 | 11.066666666666665 | -4.566666666666665 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 59
|
| Time cornered | 7.8 | 9.710000000000003 | -1.9100000000000028 | Buckler aggregate rate (unit unverified) | Details for Saved elite comparisons for played characters, row 60
|
| Drive Rush (cancel) | 0.4261 | 0.35328999999999994 | 0.07281000000000004 | fraction | Details for Saved elite comparisons for played characters, row 61
|
| Drive Rush (parry) | 0.0402 | 0.06939000000000001 | -0.029190000000000008 | fraction | Details for Saved elite comparisons for played characters, row 62
|
| Drive Arts | 0.2345 | 0.18154999999999996 | 0.052950000000000025 | fraction | Details for Saved elite comparisons for played characters, row 63
|
| Drive Impact gauge | 0.0296 | 0.017656666666666668 | 0.011943333333333334 | fraction | Details for Saved elite comparisons for played characters, row 64
|
| SA1 | 0.3 | 0.30902333333333326 | -0.009023333333333272 | fraction | Details for Saved elite comparisons for played characters, row 65
|
| SA2 | 0.075 | 0.24987666666666672 | -0.17487666666666674 | fraction | Details for Saved elite comparisons for played characters, row 66
|
| SA3 | 0.475 | 0.34411 | 0.13088999999999995 | fraction | Details for Saved elite comparisons for played characters, row 67
|
| CA | 0.15 | 0.09681 | 0.05319 | fraction | Details for Saved elite comparisons for played characters, row 68
|
| Drive Guard | 0.0658 | 0.12489 | -0.059090000000000004 | fraction | Details for Saved elite comparisons for played characters, row 69
|
Field definitions 12 fields
- Benchmark character ID
- Benchmark character ID · identifier.
characterId - Benchmark saved at
- Benchmark saved at · UTC datetime.
updatedAt - Reference players
- Reference players · people.
sampleSize - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Player
- Player · see unit column.
you - Elite mean
- Elite mean · see unit column.
eliteAvg - Elite minimum
- Elite minimum · see unit column.
eliteMin - Elite maximum
- Elite maximum · see unit column.
eliteMax - Player minus mean
- Player minus mean · see unit column.
delta - Unit
- Unit · text.
unit - Comparison
- Comparison · text.
verdict
Benchmark sample players
15 rowsScroll if needed to compare columns.
| Benchmark character ID | CFN ID | Player | Player character ID | MRMR points | LPLP points | Ranked gamesgames |
|---|---|---|---|---|---|---|
| 22 | 2011017170 | Naooonn | 22 | 2,213 | 975,805 | 74,966 |
| 22 | 3466035121 | DaigoTheBeasTV | 22 | 2,204 | 960,438 | 39,520 |
| 22 | 1713289305 | 一瞬一瞬 | 22 | 2,158 | 349,231 | 21,238 |
| 22 | 1924478936 | touwa | 22 | 2,114 | 907,629 | 26,137 |
| 22 | 2275763050 | ドスバギイ | 22 | 2,113 | 937,124 | 46,321 |
| 10 | 4159348779 | shion | 10 | 2,255 | 376,299 | 7,663 |
| 10 | 4088416704 | orarin | 10 | 2,235 | 955,207 | 53,341 |
| 10 | 2235576711 | ゴトーー | 10 | 2,215 | 948,707 | 41,315 |
| 10 | 2650298964 | naruo | 10 | 2,185 | 359,882 | 62,594 |
| 10 | 1713289305 | 一瞬一瞬 | 10 | 2,177 | 653,597 | 21,238 |
| 19 | 3297851278 | あでりい | 19 | 2,268 | 758,000 | 20,523 |
| 19 | 1051410689 | Sahara | 19 | 2,209 | 904,331 | 58,458 |
| 19 | 3927143850 | ONYX | えびはら | 19 | 2,203 | 944,729 | 45,178 |
| 19 | 4024172770 | IGZ ssm | 19 | 2,171 | 953,936 | 26,801 |
| 19 | 1780568425 | Yassa | 19 | 2,151 | 161,173 | 1,792 |
Field definitions 7 fields
- Benchmark character ID
- Benchmark character ID · identifier.
benchmarkCharacterId - CFN ID
- CFN ID · identifier.
shortId - Player
- Player · text.
name - Player character ID
- Player character ID · identifier.
characterId - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp - Ranked games
- Ranked games · games.
rankedGames
Snapshot comparison availability
2 rowsScroll if needed to compare columns.
| Requested interval7d/30d | Availability | Baseline capturedUTC | Latest capturedUTC | Games between snapshotsgames | Missing data reason |
|---|---|---|---|---|---|
| 7d | collecting | 0 | history | ||
| 30d | collecting | 0 | history |
Field definitions 6 fields
- Requested interval
- Requested interval · 7d/30d.
range - Availability
- Availability · text.
status - Baseline captured
- Baseline captured · UTC datetime.
from - Latest captured
- Latest captured · UTC datetime.
to - Games between snapshots
- Games between snapshots · games.
matches - Missing data reason
- Missing data reason · text.
reason
Changes between last-100-match snapshots
0 rowsNo rows are available in the saved data. Missing observations do not mean a measured zero.
Field definitions 7 fields
- Requested interval
- Requested interval · 7d/30d.
range - Metric
- Metric · identifier.
key - Meaning
- Meaning · text.
label - Baseline
- Baseline · see unit column.
before - Latest
- Latest · see unit column.
after - Latest minus baseline
- Latest minus baseline · see unit column.
delta - Unit
- Unit · text.
unit
Source, coverage & limitations How to read this data
Stored Buckler battle_stats, saved elite benchmark and same-season HabitSnapshot comparisons.
Reported habits reflect Buckler's last-100-match trends. 7d/30d compare snapshots near those dates, not matches isolated to those periods.
Last saved update: . Reading this page does not refresh the source.
- Profile saved
- Matches in local sample
- 37
- Stored matches
- 37
- Local sample limit
- 10,000
- Local sample limited
- No
- Sample starts (UTC)
- 2026-08-15
- Sample ends (UTC)
- 2026-09-02
- Season
- 13
- Benchmark saved
- Benchmark players
- 30
- Benchmark character ID
- 22
- Gauge shares are fractions (0–1); per-game rates are counts/game. Corner values retain Buckler's aggregate rate with no verified time unit.
- Benchmark players and sample size may be limited or stale. Player habits are profile-wide, even when compared to a character ladder.
- Snapshot deltas are changes in overlapping aggregate windows, not interval event counts or causal improvement. Missing baselines remain collecting.

