Latest game
CHaufheven
Ranked MR · Chun-Li
113 local · 409 imported · 502 on chart · 113 battles stored
Playstyle reference
Habits vs top 30 Chun-Li
Benchmark refreshed Sep 3, 2026, 7:25 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | aufheven | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 63.2% | 31.7% | +31.4% | |
| SA1 | 11.6% | 34.5% | -22.9% | |
| SA3 | 13.7% | 26.2% | -12.5% | |
| CA | 11.6% | 7.6% | +4.0% | |
| Drive Impact gauge | 5.2% | 1.4% | +3.8% | |
| Drive Arts | 19.0% | 16.9% | +2.1% | |
| Time cornered | 11.50 | 9.57 | +1.93 | |
| Drive Guard | 8.3% | 10.2% | -1.8% | |
| Drive Rush (cancel) | 38.4% | 40.1% | -1.7% | |
| Drive Rush (parry) | 3.8% | 5.0% | -1.2% | |
| Corner pressure | 10.10 | 11.27 | -1.17 | |
| Got thrown | 2.70 | 2.08 | +0.62 | |
| Throw techs | 0.90 | 0.40 | +0.50 | |
| Throws | 1.90 | 2.39 | -0.49 | |
| Drive Impact | 0.50 | 0.16 | +0.34 | |
| Punish Counters landed | 0.40 | 0.10 | +0.30 | |
| Perfect Parry | 0.30 | 0.57 | -0.27 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Stuns landed | 0.10 | 0.04 | +0.06 | |
| Drive Parry | 1.70 | 1.64 | +0.06 | |
| Got stunned | 0.10 | 0.05 | +0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Chun-Li · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 0.6 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.16
- Drive Impact gauge: profile 6.3% · reference 1.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.6 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.6 · reference 0.16
- Drive Impact gauge: profile 6.3% · reference 1.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-mini:free

