Chun-Li
Updated 1 hour agoSteamSteamJapanJapanClub · RokuomiGundanC100%

Seiya

All About Shoryukens!
Rank 36MR 2,205#66
Last 105–5-11Last 2011–9+7
Winrate
62%
246W · 153L · 399 stored
Ranked matches
399
selected mode
Wins
246
Ranked
Losses
153
Ranked
Peak MR
2,309
Chun-Li

Ranked MR · Chun-Li

398 local · 0 imported · 398 on chart · 473 battles stored

Latest game

VictoryRanked

Replay not requested
Chun-Li
Seiya · Chun-Li
Yasmine
Opponent · Yasmineゆーけー

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
Seiya’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitSeiyaLegendsDifference LessLegendsMore
Drive Rush (cancel)45.2%40.1%+5.0%
SA236.3%31.7%+4.5%
Drive Arts13.5%16.9%-3.3%
SA131.3%34.5%-3.2%
Drive Guard7.2%10.2%-3.0%
CA5.0%7.6%-2.6%
SA327.5%26.2%+1.3%
Drive Impact gauge0.2%1.4%-1.2%
Drive Rush (parry)4.1%5.0%-1.0%
Time cornered10.309.57+0.73
Drive Parry1.001.64-0.64
Perfect Parry0.800.57+0.23
Corner pressure11.5011.27+0.23
Got thrown2.302.08+0.22
Drive Impact0.000.16-0.16
Punish Counters landed0.000.10-0.10
Throw techs0.300.40-0.10
Got Punish Countered0.000.09-0.09
Got stunned0.100.05+0.05
Stuns landed0.000.04-0.04
Drive Reversal0.200.17+0.03
Throw parries0.200.22-0.02
Throws2.402.39+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.9 · reference 0.57

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.9 · reference 0.57
    • Drive Parry: profile 1.3 · reference 1.64
  2. Review close-range choices

    Throws: profile 2.4 · reference 2.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.4 · reference 2.39
    • Got thrown: profile 2.2 · reference 2.08
  3. Give each meter spend a purpose

    SA1: profile 31.7% · reference 34.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 31.7% · reference 34.5%
    • SA2: profile 35.6% · reference 31.7%
    • SA3: profile 26.9% · reference 26.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 0.5% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 1.3 · reference 1.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.3 · reference 1.64
    • Drive Reversal: profile 0.1 · reference 0.17
    • Throw techs: profile 0.3 · reference 0.4
  3. Build pressure without overextending

    Corner pressure: profile 12 · reference 11.27

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 12 · reference 11.27
    • Time cornered: profile 9.9 · reference 9.57

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free