Kimberly
Updated 7 days agoCrossPlatformCrossPlatformJapanJapanClub · TeamDarkstarC100%

ZABABA

I am Shadaloo!
Rank 36MR 1,538#148,829
Last 102–8-47Last 207–13-49
Winrate
52%
55W · 51L · 106 stored
Ranked matches
106
selected mode
Wins
55
Ranked
Losses
51
Ranked
Peak MR
1,544
Kimberly

Ranked MR · Kimberly

106 local · 0 imported · 106 on chart · 116 battles stored

Latest game

DefeatRanked

Replay not requested
Kimberly
ZABABA · Kimberly
M. Bison
Opponent · M. BisonRenz

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
ZABABA’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitZABABALegendsDifference LessLegendsMore
Drive Rush (cancel)48.8%29.7%+19.0%
SA351.9%38.5%+13.3%
SA27.4%19.2%-11.8%
Drive Arts10.9%22.3%-11.4%
Drive Guard4.8%12.9%-8.0%
Drive Rush (parry)2.6%7.5%-5.0%
SA132.1%34.0%-1.9%
Drive Impact gauge3.9%2.2%+1.7%
Corner pressure13.4015.07-1.67
Time cornered7.608.89-1.29
Drive Reversal1.300.36+0.94
Drive Parry0.601.54-0.94
Throws4.303.44+0.86
CA8.6%8.2%+0.5%
Perfect Parry0.100.44-0.34
Throw techs0.100.38-0.28
Got thrown1.902.14-0.24
Stuns landed0.000.14-0.14
Got stunned0.100.03+0.07
Throw parries0.400.36+0.04
Drive Impact0.300.27+0.03
Punish Counters landed0.100.13-0.03
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.9% · reference 2.2%
  2. Review close-range choices

    Throws: profile 4.3 · reference 3.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 4.3 · reference 3.44
    • Throw techs: profile 0.1 · reference 0.38
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 53 wins in 96 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 96 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.27
    • Drive Impact gauge: profile 3.9% · reference 2.2%
  2. Test the close-range pattern

    Throws: profile 4.3 · reference 3.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.3 · reference 3.44
    • Throw techs: profile 0.1 · reference 0.38
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 53 wins in 96 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 53 wins in 96 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

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