Kimberly
Updated 3 hours agoSteamSteamJapanJapanC100%

Rope_way

Tonight@midnight=die
Rank 36MR 1,625#61,725
Last 106–4+15Last 2012–8+32
Winrate
50%
16W · 16L · 32 stored
Ranked matches
32
selected mode
Wins
16
Ranked
Losses
16
Ranked
Peak MR
1,680
Kimberly

Ranked MR · Kimberly

32 local · 0 imported · 32 on chart · 32 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
Rope_way · Kimberly
Rashid
Opponent · Rashidマツオカ

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 14, 2026, 7:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
Rope_way’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2260 · tako956402 2187 · シティ・ポップ増山 2172 · LUGABO 2164 · RX-* 2135 · +25 others

Largest absolute differences first23 habits
HabitRope_wayLegendsDifference LessLegendsMore
SA141.1%34.1%+7.0%
SA29.5%15.5%-6.0%
Drive Arts17.4%23.3%-5.8%
Drive Guard9.2%13.5%-4.4%
Corner pressure11.6015.86-4.26
SA337.9%41.7%-3.9%
Drive Rush (parry)4.4%7.7%-3.3%
CA11.6%8.7%+2.9%
Drive Rush (cancel)31.1%28.7%+2.4%
Time cornered11.008.87+2.13
Throws5.103.66+1.44
Drive Reversal1.300.32+0.98
Got thrown2.902.31+0.59
Perfect Parry0.000.49-0.49
Drive Impact gauge2.5%2.1%+0.4%
Throw techs0.700.52+0.18
Throw parries0.200.35-0.15
Stuns landed0.000.11-0.11
Got stunned0.000.03-0.03
Drive Impact0.200.23-0.03
Drive Parry1.701.68+0.02
Got Punish Countered0.100.12-0.02
Punish Counters landed0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1.3 · reference 0.32

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.32
    • Perfect Parry: profile 0 · reference 0.49
    • Drive Parry: profile 1.7 · reference 1.68
  2. Review close-range choices

    Throws: profile 5.1 · reference 3.66

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 5.1 · reference 3.66
    • Throw techs: profile 0.7 · reference 0.52
    • Got thrown: profile 2.9 · reference 2.31
  3. Trace how you lose or gain space

    Corner pressure: profile 11.6 · reference 15.86

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.6 · reference 15.86
    • Time cornered: profile 11 · reference 8.87

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.3 · reference 0.32

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.3 · reference 0.32
    • Got thrown: profile 2.9 · reference 2.31
  2. Test the close-range pattern

    Throws: profile 5.1 · reference 3.66

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 5.1 · reference 3.66
    • Throw techs: profile 0.7 · reference 0.52
    • Got thrown: profile 2.9 · reference 2.31
  3. Build pressure without overextending

    Corner pressure: profile 11.6 · reference 15.86

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 11.6 · reference 15.86
    • Time cornered: profile 11 · reference 8.87

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

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