C
Updated 1 week agoSteamJapanC100%

Paru

Let's Do This

None

R42
MR 1,801#11,077
Last 105–5+3Last 2010–10+3
Winrate
58%
14W · 10L · 24 stored
Ranked matches
24
selected mode
Wins
14
Ranked
Losses
10
Ranked
Peak MR
1,801
Cammy

Ranked MR · Cammy

24 local · 0 imported · 24 on chart · 24 battles stored

Latest game

DefeatRanked

Replay not requested
CParu · Cammy
MOpponent · Manonoshio

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

C
Paru’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
HabitParuLegendsDifference LessLegendsMore
SA346.2%28.1%+18.0%
SA22.2%15.6%-13.4%
Drive Rush (cancel)48.4%40.1%+8.3%
SA137.4%44.3%-6.9%
CA14.3%8.6%+5.6%
Drive Guard5.5%9.7%-4.2%
Drive Arts12.6%15.4%-2.8%
Drive Rush (parry)2.1%4.9%-2.7%
Corner pressure9.8012.32-2.52
Drive Parry0.801.47-0.67
Throws2.902.35+0.55
Got thrown2.602.12+0.48
Throw techs0.700.37+0.33
Perfect Parry0.400.55-0.15
Time cornered9.209.05+0.15
Stuns landed0.000.07-0.07
Throw parries0.300.23+0.07
Got stunned0.000.05-0.05
Drive Impact0.200.15+0.05
Got Punish Countered0.100.06+0.04
Drive Impact gauge1.3%1.3%-0.0%
Punish Counters landed0.100.09+0.01
Drive Reversal0.200.200.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.8 · reference 1.56

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54
  2. Review close-range choices

    Throw techs: profile 0.7 · reference 0.35

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.35
    • Got thrown: profile 2.6 · reference 2.13
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 0.7 · reference 0.35

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.7 · reference 0.35
    • Got thrown: profile 2.6 · reference 2.13
  2. Probe defense before committing

    Drive Parry: profile 0.8 · reference 1.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.8 · reference 1.56
    • Perfect Parry: profile 0.4 · reference 0.54
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 24 of 24 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
14games
Losses
10games
Draws
0games
Games
24games
Win rate (draw = half win)
58.33%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

8 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 8 rows on page 1; 8 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Chun-Li0-1
Details for Current saved character ratings, row 2
Character ID
4
Cammy1,801251,406
Details for Current saved character ratings, row 3
Character ID
9
Ken0-1
Details for Current saved character ratings, row 4
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 5
Character ID
11
Juri0-1
Details for Current saved character ratings, row 6
Character ID
16
Jamie0-1
Details for Current saved character ratings, row 7
Character ID
21
Mai0-1
Details for Current saved character ratings, row 8
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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