Updated 2 days agoSteamPortugalClub · PTFightersC100%

Keron

Let's Do This

Wants to Improve

R36
MR 1,500#262,684
Last 105–5Last 207–13
Winrate
47%
35W · 40L · 75 stored
Ranked matches
75
selected mode
Wins
35
Ranked
Losses
40
Ranked
Peak MR
1,500
Cammy

Ranked MR · Cammy

1 local · 2 imported · 2 on chart · 380 battles stored

Latest game

DefeatRanked

Replay not requested
Keron · C. Viper
Opponent · RyuAzureFist

Playstyle reference

Habits vs top 30 Cammy

Benchmark refreshed Sep 15, 2026, 1:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Keron’s Cammy benchmark

Compared with the average habits of the top 30 sampled Cammy players.

fumi39dc_pc 2230 · pc-jieba5512 2192 · 2BASSA 2182 · Tradz baruji 2181 · †卍♨♨卍†|ぬーどる(本人) 2180 · +25 others

Largest absolute differences first23 habits
HabitKeronLegendsDifference LessLegendsMore
SA156.7%44.3%+12.4%
SA27.5%15.6%-8.1%
Drive Arts10.3%15.4%-5.1%
Time cornered5.309.05-3.75
Drive Rush (parry)7.3%4.9%+2.5%
Corner pressure9.9012.32-2.42
Drive Impact gauge3.2%1.3%+2.0%
Throws1.002.35-1.35
CA7.5%8.6%-1.1%
Drive Parry0.601.47-0.87
Got thrown2.802.12+0.68
Drive Rush (cancel)40.7%40.1%+0.6%
Perfect Parry0.000.55-0.55
Drive Guard9.4%9.7%-0.3%
Got Punish Countered0.400.06+0.34
Drive Impact0.400.15+0.25
Throw parries0.000.23-0.23
Punish Counters landed0.300.09+0.21
Drive Reversal0.000.20-0.20
SA328.3%28.1%+0.2%
Throw techs0.200.37-0.17
Got stunned0.000.05-0.05
Stuns landed0.100.07+0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Cammy · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  2. Review defensive decisions

    Got thrown: profile 2.9 · reference 2.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 2.9 · reference 2.13
    • Throw techs: profile 0.3 · reference 0.35
  3. Review close-range choices

    Throws: profile 1.4 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.43
    • Got thrown: profile 2.9 · reference 2.13

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Got thrown: profile 2.9 · reference 2.13

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.9 · reference 2.13
    • Throws: profile 1.4 · reference 2.43
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
    • Punish Counters landed: profile 0.1 · reference 0.09
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.16
    • Drive Impact gauge: profile 1.1% · reference 1.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 380 of 380 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
173games
Losses
207games
Draws
0games
Games
380games
Win rate (draw = half win)
45.53%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

20 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 20 rows on page 1; 20 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu022,180
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Chun-Li0-1
Details for Current saved character ratings, row 4
Character ID
4
Manon0-1
Details for Current saved character ratings, row 5
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 6
Character ID
6
JP0-1
Details for Current saved character ratings, row 7
Character ID
7
Cammy1,50025,098
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Juri020,443
Details for Current saved character ratings, row 13
Character ID
16
Marisa1,50025,312
Details for Current saved character ratings, row 14
Character ID
17
Jamie0-1
Details for Current saved character ratings, row 15
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 16
Character ID
22
Mai021,415
Details for Current saved character ratings, row 17
Character ID
28
Elena0-1
Details for Current saved character ratings, row 18
Character ID
29
C. Viper021,370
Details for Current saved character ratings, row 19
Character ID
30
Random0-1
Details for Current saved character ratings, row 20
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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