Juri
Updated 18 hours agoSteamSteamJapanJapanC100%

KUJIRA

Soulsucking Subversion
Rank 31LP 19,861
Last 102–8Last 206–14
Winrate
39%
129W · 204L · 334 stored
Ranked matches
334
selected mode
Wins
129
Ranked
Losses
204
Ranked
Peak LP
21,946
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Juri
KUJIRA · Juri
Blanka
Opponent · Blankabeat-kawano

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
KUJIRA’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabitKUJIRALegendsDifference LessLegendsMore
SA10.0%36.7%-36.7%
CA37.8%8.9%+28.9%
SA362.2%34.8%+27.4%
Drive Rush (cancel)11.7%31.9%-20.2%
SA20.0%19.5%-19.5%
Drive Rush (parry)17.0%7.1%+9.9%
Drive Arts10.5%19.4%-8.9%
Drive Guard20.6%13.4%+7.2%
Corner pressure6.2012.24-6.04
Drive Impact gauge5.7%2.0%+3.7%
Time cornered6.409.20-2.80
Drive Parry0.602.07-1.47
Throws3.402.65+0.75
Perfect Parry0.100.64-0.54
Got thrown2.502.13+0.37
Got Punish Countered0.400.09+0.31
Throw parries0.000.26-0.26
Throw techs0.200.46-0.26
Drive Impact0.500.27+0.23
Drive Reversal0.000.20-0.20
Punish Counters landed0.300.13+0.17
Got stunned0.000.04-0.04
Stuns landed0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.08
  2. Review close-range choices

    Throws: profile 5.9 · reference 2.67

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 5.9 · reference 2.67
    • Throw techs: profile 0.5 · reference 0.43
  3. Review defensive decisions

    Drive Parry: profile 0.7 · reference 2.09

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 2.09
    • Perfect Parry: profile 0.1 · reference 0.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 100 wins in 203 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 100 wins in 203 games
    • vs Ryu: 92 wins in 176 games
    • vs Luke: 38 wins in 98 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage