Dhalsim
SteamSteamJapanJapanClub · DhalsimScrubsC100%

BiNo

Pension Owner
Rank 36MR 1,603#80,511
Last 104–6-22Last 209–11-19
Winrate
43%
13W · 17L · 30 stored
Ranked matches
30
selected mode
Wins
13
Ranked
Losses
17
Ranked
Peak MR
1,661
Dhalsim

Ranked MR · Dhalsim

30 local · 0 imported · 30 on chart · 30 battles stored

Latest game

DefeatRanked

Replay not requested
Dhalsim
BiNo · Dhalsim
Marisa
Opponent · Marisa熱血クラシック

Playstyle reference

Habits vs top 30 Dhalsim

Benchmark refreshed Sep 3, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dhalsim
BiNo’s Dhalsim benchmark

Compared with the average habits of the top 30 sampled Dhalsim players.

YHC-餅 2260 · Torimeshi 2216 · 未覚醒ハルミチ 2201 · Shaka 2163 · ねじまき鳥クロニクル 2145 · +25 others

Largest absolute differences first23 habits
HabitBiNoLegendsDifference LessLegendsMore
SA275.0%15.0%+60.0%
SA115.2%53.6%-38.4%
Drive Arts42.1%21.5%+20.5%
SA35.4%24.5%-19.1%
Drive Rush (cancel)11.7%30.7%-19.0%
Drive Rush (parry)2.9%7.3%-4.4%
Corner pressure3.607.51-3.91
Drive Guard9.3%12.9%-3.6%
CA4.5%6.9%-2.4%
Time cornered10.8012.39-1.59
Drive Impact gauge2.9%1.7%+1.2%
Drive Reversal1.700.56+1.14
Throw techs0.000.42-0.42
Throws1.401.81-0.41
Drive Parry2.001.69+0.31
Perfect Parry0.200.47-0.27
Got thrown1.802.06-0.26
Got Punish Countered0.200.10+0.10
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Throw parries0.200.25-0.05
Punish Counters landed0.100.14-0.04
Drive Impact0.200.23-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0 · reference 0.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.42
    • Got thrown: profile 1.8 · reference 2.06
  2. Trace how you lose or gain space

    Corner pressure: profile 3.6 · reference 7.51

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 3.6 · reference 7.51
    • Time cornered: profile 10.8 · reference 12.39
  3. Give each meter spend a purpose

    Drive Rush (cancel): profile 11.7% · reference 30.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 11.7% · reference 30.7%
    • Drive Rush (parry): profile 2.9% · reference 7.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.7 · reference 0.56

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.7 · reference 0.56
    • Drive Parry: profile 2 · reference 1.69
  2. Adapt to the visible gauge

    SA2: profile 75% · reference 15%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 75% · reference 15%
    • SA3: profile 5.4% · reference 24.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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