Latest game
DHBiNo
Ranked MR · Dhalsim
30 local · 0 imported · 30 on chart · 30 battles stored
Playstyle reference
Habits vs top 30 Dhalsim
Benchmark refreshed Sep 3, 2026, 7:16 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | BiNo | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 75.0% | 15.0% | +60.0% | |
| SA1 | 15.2% | 53.6% | -38.4% | |
| Drive Arts | 42.1% | 21.5% | +20.5% | |
| SA3 | 5.4% | 24.5% | -19.1% | |
| Drive Rush (cancel) | 11.7% | 30.7% | -19.0% | |
| Drive Rush (parry) | 2.9% | 7.3% | -4.4% | |
| Corner pressure | 3.60 | 7.51 | -3.91 | |
| Drive Guard | 9.3% | 12.9% | -3.6% | |
| CA | 4.5% | 6.9% | -2.4% | |
| Time cornered | 10.80 | 12.39 | -1.59 | |
| Drive Impact gauge | 2.9% | 1.7% | +1.2% | |
| Drive Reversal | 1.70 | 0.56 | +1.14 | |
| Throw techs | 0.00 | 0.42 | -0.42 | |
| Throws | 1.40 | 1.81 | -0.41 | |
| Drive Parry | 2.00 | 1.69 | +0.31 | |
| Perfect Parry | 0.20 | 0.47 | -0.27 | |
| Got thrown | 1.80 | 2.06 | -0.26 | |
| Got Punish Countered | 0.20 | 0.10 | +0.10 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Throw parries | 0.20 | 0.25 | -0.05 | |
| Punish Counters landed | 0.10 | 0.14 | -0.04 | |
| Drive Impact | 0.20 | 0.23 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Dhalsim · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0 · reference 0.42
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0 · reference 0.42
- Got thrown: profile 1.8 · reference 2.06
Trace how you lose or gain space
Corner pressure: profile 3.6 · reference 7.51
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 3.6 · reference 7.51
- Time cornered: profile 10.8 · reference 12.39
Give each meter spend a purpose
Drive Rush (cancel): profile 11.7% · reference 30.7%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Rush (cancel): profile 11.7% · reference 30.7%
- Drive Rush (parry): profile 2.9% · reference 7.3%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Probe defense before committing
Drive Reversal: profile 1.7 · reference 0.56
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 1.7 · reference 0.56
- Drive Parry: profile 2 · reference 1.69
Adapt to the visible gauge
SA2: profile 75% · reference 15%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- SA2: profile 75% · reference 15%
- SA3: profile 5.4% · reference 24.5%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

