Dhalsim
Updated 1 day agoSteamSteamJapanJapanClub · NBFANCLUBC100%

ねじまき鳥クロニクル

Voice of the Flame God
Rank 36MR 2,006#1,162
Last 103–7-21Last 207–13-36
Winrate
54%
208W · 177L · 385 stored
Ranked matches
385
selected mode
Wins
208
Ranked
Losses
177
Ranked
Peak MR
2,203
Dhalsim

Ranked MR · Dhalsim

383 local · 0 imported · 383 on chart · 499 battles stored

Latest game

DefeatRanked

Replay not requested
Dhalsim
ねじまき鳥クロニクル · Dhalsim
Rashid
Opponent · RashidM.YooHoo

Playstyle reference

Habits vs top 30 Dhalsim

Benchmark refreshed Sep 3, 2026, 7:16 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Dhalsim
ねじまき鳥クロニクル’s Dhalsim benchmark

Compared with the average habits of the top 30 sampled Dhalsim players.

YHC-餅 2260 · Torimeshi 2216 · 未覚醒ハルミチ 2201 · Shaka 2163 · ねじまき鳥クロニクル 2145 · +25 others

Largest absolute differences first23 habits
Habitねじまき鳥クロニクルLegendsDifference LessLegendsMore
SA170.4%53.6%+16.8%
SA313.0%24.5%-11.5%
Drive Arts12.7%21.5%-8.8%
Drive Rush (cancel)36.0%30.7%+5.3%
CA2.8%6.9%-4.1%
Corner pressure5.207.51-2.31
Time cornered13.9012.39+1.51
SA213.9%15.0%-1.1%
Got thrown2.902.06+0.84
Drive Impact gauge0.9%1.7%-0.8%
Drive Rush (parry)7.7%7.3%+0.4%
Drive Parry1.301.69-0.39
Throws1.501.81-0.31
Drive Reversal0.400.56-0.16
Throw parries0.100.25-0.15
Drive Impact0.100.23-0.13
Perfect Parry0.600.47+0.13
Stuns landed0.000.07-0.07
Got stunned0.100.05+0.05
Punish Counters landed0.100.14-0.04
Throw techs0.400.42-0.02
Drive Guard12.8%12.9%-0.0%
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Dhalsim · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.69

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.69
    • Perfect Parry: profile 0.4 · reference 0.47
  2. Review close-range choices

    Throw techs: profile 0.2 · reference 0.42

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.42
  3. Give each meter spend a purpose

    SA2: profile 25.5% · reference 15%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 25.5% · reference 15%
    • SA1: profile 44.1% · reference 53.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.23

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.23
    • Drive Impact gauge: profile 2.4% · reference 1.7%
  2. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.14

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.14
    • Got Punish Countered: profile 0.1 · reference 0.1
  3. Test the close-range pattern

    Throw techs: profile 0.2 · reference 0.42

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 0.2 · reference 0.42
    • Got thrown: profile 2.5 · reference 2.06

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free