Sagat
Updated 14 hours agoCrossPlatformCrossPlatformUnited KingdomUnited KingdomClub · DiaFightersM100%

Ace_The1

Crushing Force
Rank 36MR 1,405#539,518
Last 103–7-17Last 205–14-49
Winrate
26%
5W · 14L · 19 stored
Ranked matches
19
selected mode
Wins
5
Ranked
Losses
14
Ranked
Peak MR
1,454
Sagat

Ranked MR · Sagat

19 local · 383 imported · 402 on chart · 45 battles stored

Latest game

VictoryCustom Room

Replay not requested
?
Ace_The1 · Random
?
Opponent · RandomKronito

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
Ace_The1’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitAce_The1LegendsDifference LessLegendsMore
SA363.6%39.9%+23.7%
SA27.3%26.4%-19.1%
Time cornered16.508.88+7.62
SA118.2%24.6%-6.4%
Corner pressure7.1012.43-5.33
Drive Guard9.7%14.2%-4.5%
Drive Rush (parry)4.5%8.4%-4.0%
CA10.9%9.1%+1.8%
Got thrown3.802.21+1.59
Drive Impact gauge2.7%1.3%+1.4%
Throws1.002.23-1.23
Drive Arts17.3%16.0%+1.2%
Drive Rush (cancel)34.7%34.0%+0.6%
Perfect Parry0.300.74-0.44
Drive Parry1.401.81-0.41
Got Punish Countered0.400.09+0.31
Throw techs0.700.46+0.24
Drive Impact0.400.18+0.22
Punish Counters landed0.300.11+0.19
Throw parries0.100.25-0.15
Stuns landed0.000.08-0.08
Got stunned0.100.05+0.05
Drive Reversal0.200.24-0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09
    • Punish Counters landed: profile 0.3 · reference 0.11
  2. Trace how you lose or gain space

    Corner pressure: profile 7.1 · reference 12.43

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.1 · reference 12.43
    • Time cornered: profile 16.5 · reference 8.88
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 22 wins in 61 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 22 wins in 61 games
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.09

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-mini:free

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