A.K.I.
Updated 5 days agoCrossPlatformCrossPlatformSierra LeoneSierra LeoneC100%

ASAGeλ

Because I'm Cute, Obviously!
Rank 36MR 1,803#9,854
Last 104–6-10Last 209–11-12
Winrate
56%
85W · 68L · 153 stored
Ranked matches
153
selected mode
Wins
85
Ranked
Losses
68
Ranked
Peak MR
1,828
A.K.I.

Ranked MR · A.K.I.

152 local · 0 imported · 152 on chart · 153 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
ASAGeλ · A.K.I.
Ken
Opponent · Kenたなか@回線切れたら申し訳ない

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
ASAGeλ’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitASAGeλLegendsDifference LessLegendsMore
Drive Rush (cancel)10.8%23.3%-12.5%
SA320.3%30.6%-10.2%
SA232.2%22.0%+10.2%
SA141.5%37.8%+3.7%
CA5.9%9.6%-3.7%
Drive Guard19.2%17.0%+2.2%
Drive Impact gauge3.8%1.8%+2.1%
Drive Rush (parry)11.9%11.0%+0.9%
Time cornered10.509.83+0.67
Corner pressure11.9011.29+0.61
Throws2.902.34+0.56
Got thrown2.602.30+0.30
Drive Impact0.500.24+0.26
Throw techs0.300.52-0.22
Punish Counters landed0.300.12+0.18
Drive Parry2.101.93+0.17
Drive Reversal0.300.40-0.10
Drive Arts21.1%21.0%+0.1%
Got Punish Countered0.200.11+0.09
Throw parries0.300.22+0.08
Got stunned0.100.04+0.06
Stuns landed0.100.08+0.02
Perfect Parry0.600.60+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.1
  2. Study a recurring matchup situation

    vs Yasmine: 63 wins in 108 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 63 wins in 108 games
    • vs Alex: 38 wins in 84 games
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.21
    • Drive Impact gauge: profile 3.8% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 63 wins in 108 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 63 wins in 108 games
    • vs Alex: 38 wins in 84 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.5 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.21
    • Drive Impact gauge: profile 3.8% · reference 1.6%
  3. Test the close-range pattern

    Throws: profile 2.9 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.9 · reference 2.31
    • Throw techs: profile 0.3 · reference 0.53
    • Got thrown: profile 2.6 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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