A.K.I.
Updated 11 hours agoSteamSteamJapanJapanC100%

ネコと和解せよ

You Hate to See It
Rank 36MR 2,211#59
Last 107–3+18Last 2014–6+45
Winrate
63%
178W · 103L · 281 stored
Ranked matches
281
selected mode
Wins
178
Ranked
Losses
103
Ranked
Peak MR
2,227
A.K.I.

Ranked MR · A.K.I.

315 local · 0 imported · 315 on chart · 563 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
ネコと和解せよ · A.K.I.
Cammy
Opponent · Cammy2BASSA

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
ネコと和解せよ’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
Habitネコと和解せよLegendsDifference LessLegendsMore
SA236.3%22.0%+14.3%
SA128.6%37.8%-9.3%
Drive Arts29.1%21.0%+8.1%
CA5.5%9.6%-4.1%
Drive Rush (cancel)21.2%23.3%-2.2%
Drive Guard15.1%17.0%-1.9%
Time cornered8.209.83-1.63
SA329.7%30.6%-0.9%
Drive Impact gauge1.2%1.8%-0.6%
Got thrown1.802.30-0.50
Drive Parry1.501.93-0.43
Corner pressure11.7011.29+0.41
Drive Reversal0.200.40-0.20
Perfect Parry0.400.60-0.20
Drive Rush (parry)10.9%11.0%-0.1%
Throw techs0.600.52+0.08
Throws2.302.34-0.04
Drive Impact0.200.24-0.04
Got stunned0.000.04-0.04
Throw parries0.200.22-0.02
Stuns landed0.100.08+0.02
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 11.9 · reference 9.75

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.9 · reference 9.75
    • Corner pressure: profile 10.3 · reference 12.18
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.21
  3. Review close-range choices

    Throws: profile 2.6 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.6 · reference 2.31
    • Throw techs: profile 0.4 · reference 0.53
    • Got thrown: profile 1.8 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 60 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 60 wins in 100 games
  2. Use matchup records as scouting leads

    vs Dee Jay: 50 wins in 88 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Dee Jay: 50 wins in 88 games
    • vs Terry: 23 wins in 39 games
  3. Test the close-range pattern

    Throws: profile 2.6 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.6 · reference 2.31
    • Throw techs: profile 0.4 · reference 0.53
    • Got thrown: profile 1.8 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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