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A.ネコと和解せよ
Ranked MR · A.K.I.
315 local · 0 imported · 315 on chart · 563 battles stored
Playstyle reference
Habits vs top 30 A.K.I.
Benchmark refreshed Sep 12, 2026, 4:20 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ネコと和解せよ | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 36.3% | 22.0% | +14.3% | |
| SA1 | 28.6% | 37.8% | -9.3% | |
| Drive Arts | 29.1% | 21.0% | +8.1% | |
| CA | 5.5% | 9.6% | -4.1% | |
| Drive Rush (cancel) | 21.2% | 23.3% | -2.2% | |
| Drive Guard | 15.1% | 17.0% | -1.9% | |
| Time cornered | 8.20 | 9.83 | -1.63 | |
| SA3 | 29.7% | 30.6% | -0.9% | |
| Drive Impact gauge | 1.2% | 1.8% | -0.6% | |
| Got thrown | 1.80 | 2.30 | -0.50 | |
| Drive Parry | 1.50 | 1.93 | -0.43 | |
| Corner pressure | 11.70 | 11.29 | +0.41 | |
| Drive Reversal | 0.20 | 0.40 | -0.20 | |
| Perfect Parry | 0.40 | 0.60 | -0.20 | |
| Drive Rush (parry) | 10.9% | 11.0% | -0.1% | |
| Throw techs | 0.60 | 0.52 | +0.08 | |
| Throws | 2.30 | 2.34 | -0.04 | |
| Drive Impact | 0.20 | 0.24 | -0.04 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Throw parries | 0.20 | 0.22 | -0.02 | |
| Stuns landed | 0.10 | 0.08 | +0.02 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
A.K.I. · Latest 100
What to improve
Trace how you lose or gain space
Time cornered: profile 11.9 · reference 9.75
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 11.9 · reference 9.75
- Corner pressure: profile 10.3 · reference 12.18
Make Drive Impact a deliberate choice
Drive Impact: profile 0.2 · reference 0.21
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.2 · reference 0.21
Review close-range choices
Throws: profile 2.6 · reference 2.31
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 2.6 · reference 2.31
- Throw techs: profile 0.4 · reference 0.53
- Got thrown: profile 1.8 · reference 2.33
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Separate a tendency from a one-off event
Recent stored ranked sample: 60 wins in 100 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 60 wins in 100 games
Use matchup records as scouting leads
vs Dee Jay: 50 wins in 88 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Dee Jay: 50 wins in 88 games
- vs Terry: 23 wins in 39 games
Test the close-range pattern
Throws: profile 2.6 · reference 2.31
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 2.6 · reference 2.31
- Throw techs: profile 0.4 · reference 0.53
- Got thrown: profile 1.8 · reference 2.33
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

