Chun-Li
Updated 2 hours agoSteamSteamJapanJapanClub · JISyuSItuC100%

松マッシュ

Chipotle Challenger
Rank 36MR 1,617#65,447
Last 103–2+8Last 203–2+8
Winrate
60%
3W · 2L · 5 stored
Ranked matches
5
selected mode
Wins
3
Ranked
Losses
2
Ranked
Peak MR
1,617
Chun-Li

Ranked MR · Chun-Li

5 local · 0 imported · 5 on chart · 104 battles stored

Latest game

VictoryCustom Room

Replay not requested
Chun-Li
松マッシュ · Chun-Li
Rashid
Opponent · Rashidふぇっさん

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
松マッシュ’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
Habit松マッシュLegendsDifference LessLegendsMore
SA216.9%31.7%-14.9%
Drive Arts6.6%16.9%-10.3%
SA143.4%34.5%+8.9%
Drive Rush (cancel)48.7%40.1%+8.6%
SA333.7%26.2%+7.5%
Drive Guard12.0%10.2%+1.8%
CA6.0%7.6%-1.6%
Corner pressure10.1011.27-1.17
Time cornered8.509.57-1.07
Drive Impact gauge2.2%1.4%+0.8%
Drive Parry2.101.64+0.46
Drive Rush (parry)4.7%5.0%-0.3%
Throws2.102.39-0.29
Drive Reversal0.000.17-0.17
Perfect Parry0.700.57+0.13
Throw techs0.300.40-0.10
Throw parries0.300.22+0.08
Stuns landed0.100.04+0.06
Got stunned0.000.05-0.05
Drive Impact0.200.16+0.04
Got thrown2.102.08+0.02
Got Punish Countered0.100.09+0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.24

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.24
    • Drive Impact gauge: profile 1.6% · reference 1.8%
  2. Give each meter spend a purpose

    Drive Rush (cancel): profile 50.7% · reference 31.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (cancel): profile 50.7% · reference 31.2%
    • Drive Rush (parry): profile 4.2% · reference 7.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 32 wins in 54 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 32 wins in 54 games
  2. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
    • Drive Parry: profile 2.6 · reference 2.01
    • Perfect Parry: profile 0.6 · reference 0.64

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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