Ed
Updated 6 hours agoSteamSteamJapanJapanM100%

スイレンちゃんtwitch

Let's Do This
Rank 36MR 1,539#156,868
Last 101–9-66Last 208–12-37
Winrate
40%
25W · 38L · 63 stored
Ranked matches
63
selected mode
Wins
25
Ranked
Losses
38
Ranked
Peak MR
1,657
Ed

Ranked MR · Ed

63 local · 0 imported · 63 on chart · 63 battles stored

Latest game

DefeatRanked

Replay not requested
Ed
スイレンちゃんtwitch · Ed
?
Opponent · Randomもっちー

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
スイレンちゃんtwitch’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
HabitスイレンちゃんtwitchLegendsDifference LessLegendsMore
SA29.2%23.2%-14.0%
CA19.4%9.8%+9.5%
Drive Arts26.4%18.1%+8.3%
Time cornered16.308.93+7.37
Corner pressure5.7011.75-6.05
SA338.8%33.7%+5.1%
Drive Guard9.3%12.9%-3.6%
Drive Rush (parry)3.3%6.8%-3.5%
Drive Rush (cancel)38.5%35.3%+3.2%
SA132.7%33.3%-0.7%
Drive Impact gauge1.1%1.7%-0.6%
Drive Parry2.201.92+0.28
Throws2.302.53-0.23
Drive Impact0.100.22-0.12
Got Punish Countered0.200.10+0.10
Got thrown2.302.20+0.10
Drive Reversal0.300.22+0.08
Stuns landed0.000.06-0.06
Got stunned0.000.04-0.04
Punish Counters landed0.100.14-0.04
Throw techs0.500.53-0.03
Perfect Parry0.800.79+0.01
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  2. Trace how you lose or gain space

    Corner pressure: profile 5.7 · reference 11.75

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.7 · reference 11.75
    • Time cornered: profile 16.3 · reference 8.93
  3. Give each meter spend a purpose

    Drive Rush (parry): profile 3.3% · reference 6.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (parry): profile 3.3% · reference 6.8%
    • Drive Arts: profile 26.4% · reference 18.1%
    • SA2: profile 9.2% · reference 23.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Dee Jay: 9 wins in 16 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Dee Jay: 9 wins in 16 games
    • vs Char 253: 140 wins in 278 games
    • vs Akuma: 13 wins in 22 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 25 wins in 63 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 25 wins in 63 games
  3. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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