Kimberly
Updated 3 hours agoCrossPlatformCrossPlatformJapanJapanClub · JerassicParkC100%

ジェラのスミス

Car Crusher Specialist
Rank 36MR 1,600#97,518
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR
1,600
Kimberly

Ranked MR · Kimberly

0 local · 0 imported · 0 on chart · 15 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryCasual

Replay not requested
Kimberly
ジェラのスミス · Kimberly
Jamie
Opponent · Jamiearuh

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
ジェラのスミス’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitジェラのスミスLegendsDifference LessLegendsMore
SA24.5%19.2%-14.8%
Drive Arts11.7%22.3%-10.6%
SA143.3%34.0%+9.2%
SA347.8%38.5%+9.2%
Drive Rush (parry)13.8%7.5%+6.3%
CA4.5%8.2%-3.7%
Drive Guard16.5%12.9%+3.6%
Drive Rush (cancel)27.1%29.7%-2.6%
Corner pressure13.7015.07-1.37
Drive Parry0.401.54-1.14
Time cornered10.008.89+1.11
Drive Impact gauge1.2%2.2%-0.9%
Got thrown2.802.14+0.66
Throws3.903.44+0.46
Perfect Parry0.100.44-0.34
Drive Reversal0.100.36-0.26
Drive Impact0.100.27-0.17
Stuns landed0.000.14-0.14
Throw techs0.500.38+0.12
Got Punish Countered0.000.10-0.10
Throw parries0.300.36-0.06
Got stunned0.000.03-0.03
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.4 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.4 · reference 1.54
    • Drive Reversal: profile 0.1 · reference 0.36
  2. Find the cause of punish events

    Got Punish Countered: profile 0 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.1
  3. Review close-range choices

    Throws: profile 3.9 · reference 3.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.9 · reference 3.44
    • Got thrown: profile 2.8 · reference 2.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.27
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0 · reference 0.1
  3. Test the close-range pattern

    Throws: profile 3.9 · reference 3.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.9 · reference 3.44
    • Got thrown: profile 2.8 · reference 2.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free