A.K.I.
Updated 5 hours agoSteamSteamJapanJapanClub · NeoTheKATUAIC100%

まぐろのおおとろ

Newcomer
Rank 36MR 1,959#1,921
Last 105–5-5Last 208–12-31
Winrate
58%
80W · 57L · 137 stored
Ranked matches
137
selected mode
Wins
80
Ranked
Losses
57
Ranked
Peak MR
2,120
A.K.I.

Ranked MR · A.K.I.

137 local · 0 imported · 137 on chart · 138 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
まぐろのおおとろ · A.K.I.
Ingrid
Opponent · Ingridかに(甲殻類)

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
まぐろのおおとろ’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitまぐろのおおとろLegendsDifference LessLegendsMore
Drive Rush (cancel)12.2%23.3%-11.1%
SA148.8%37.8%+11.0%
SA324.8%30.6%-5.8%
CA4.8%9.6%-4.8%
Drive Guard19.7%17.0%+2.7%
Time cornered12.209.83+2.37
Drive Arts19.6%21.0%-1.4%
Drive Rush (parry)12.4%11.0%+1.4%
Throws1.702.34-0.64
Corner pressure11.7011.29+0.41
Drive Reversal0.800.40+0.40
SA221.6%22.0%-0.4%
Drive Impact gauge1.5%1.8%-0.3%
Drive Parry2.201.93+0.27
Got thrown2.502.30+0.20
Throw techs0.400.52-0.12
Got stunned0.100.04+0.06
Drive Impact0.200.24-0.04
Throw parries0.200.22-0.02
Stuns landed0.100.08+0.02
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.11-0.01
Perfect Parry0.600.60+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.21
    • Drive Impact gauge: profile 1.8% · reference 1.6%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.1
    • Got Punish Countered: profile 0.1 · reference 0.1
  3. Review close-range choices

    Throws: profile 1.3 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.3 · reference 2.31
    • Throw techs: profile 0.3 · reference 0.53
    • Got thrown: profile 2.3 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.6 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 1.77
    • Perfect Parry: profile 1.1 · reference 0.54
    • Drive Reversal: profile 0.7 · reference 0.4
  2. Adapt to the visible gauge

    SA2: profile 27.9% · reference 20.4%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 27.9% · reference 20.4%
    • SA3: profile 23% · reference 31.9%
    • CA: profile 5.7% · reference 9.4%
  3. Build pressure without overextending

    Corner pressure: profile 11.3 · reference 12.18

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 11.3 · reference 12.18
    • Time cornered: profile 8.9 · reference 9.75

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: dots-studio/dots-3-note-preview:free

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