R
Updated 2 days agoSteamJapanC100%

ぜる/zel

Let's Do This

None

R41
MR 1,703#32,006
Last 106–4+12Last 2013–7+42
Winrate
56%
69W · 55L · 124 stored
Ranked matches
124
selected mode
Wins
69
Ranked
Losses
55
Ranked
Peak MR
1,703
Ryu

Ranked MR · Ryu

124 local · 118 imported · 242 on chart · 128 battles stored

Latest game

VictoryRanked

Replay not requested
Eぜる/zel · Ed
LOpponent · LilyBita

Playstyle reference

Habits vs top 30 Ryu

Benchmark refreshed Sep 14, 2026, 1:24 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

R
ぜる/zel’s Ryu benchmark

Compared with the average habits of the top 30 sampled Ryu players.

Shuto 2303 · Sahara 2231 · Tigger 2230 · hinao 2224 · SDUINJNKPAADQQE 2184 · +25 others

Largest absolute differences first23 habits
Habitぜる/zelLegendsDifference LessLegendsMore
Drive Rush (cancel)25.6%38.7%-13.1%
SA122.0%34.2%-12.3%
SA226.8%19.3%+7.5%
Drive Guard15.8%11.3%+4.5%
Corner pressure7.3011.48-4.18
SA341.5%37.6%+3.9%
Time cornered11.908.74+3.16
Drive Arts15.9%18.8%-2.9%
Drive Rush (parry)8.5%5.8%+2.7%
Drive Impact gauge2.5%1.1%+1.4%
CA9.8%8.9%+0.8%
Drive Parry2.501.71+0.79
Got thrown2.802.07+0.73
Throws2.702.29+0.41
Throw techs0.800.45+0.35
Perfect Parry1.100.75+0.35
Drive Reversal0.400.11+0.29
Drive Impact0.400.16+0.24
Punish Counters landed0.300.07+0.23
Stuns landed0.100.06+0.04
Got stunned0.100.06+0.04
Got Punish Countered0.100.07+0.03
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 8.3 · reference 11.75

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 11.75
    • Time cornered: profile 11.6 · reference 8.93
  2. Review defensive decisions

    Got thrown: profile 3 · reference 2.2

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Got thrown: profile 3 · reference 2.2
    • Throw techs: profile 0.7 · reference 0.53
  3. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.1
    • Punish Counters landed: profile 0.2 · reference 0.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 2.5 · reference 2.53

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.5 · reference 2.53
    • Got thrown: profile 3 · reference 2.2
  2. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.92

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.92
    • Perfect Parry: profile 1.8 · reference 0.79
  3. Build pressure without overextending

    Corner pressure: profile 8.3 · reference 11.75

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.3 · reference 11.75
    • Time cornered: profile 11.6 · reference 8.93

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-pro:free

Public data

Public statistics and datasets

Results from 128 of 128 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
73games
Losses
55games
Draws
0games
Games
128games
Win rate (draw = half win)
57.03%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

13 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 13 rows on page 1; 13 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu1,70357,373
Details for Current saved character ratings, row 1
Character ID
1
Luke1,56954,254
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
JP0-1
Details for Current saved character ratings, row 4
Character ID
7
Cammy0-1
Details for Current saved character ratings, row 5
Character ID
9
Ken0-1
Details for Current saved character ratings, row 6
Character ID
10
Juri0-1
Details for Current saved character ratings, row 7
Character ID
16
Ed1,633182,727
Details for Current saved character ratings, row 8
Character ID
19
Jamie0-1
Details for Current saved character ratings, row 9
Character ID
21
Akuma1,674276,408
Details for Current saved character ratings, row 10
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 11
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 12
Character ID
26
Mai0-1
Details for Current saved character ratings, row 13
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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