最近一场对战
lichadebo
胜率
—
0 胜 · 0 负 · 已存 0 场
排位赛对战
0
已选模式
胜场
0
排位赛
负场
0
排位赛
最高 MR
—
排位 MR
本地 0 · 导入 0 · 图表显示 0 · 已存 533 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | lichadebo | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA1 | 25.0% | 34.2% | -9.2% | |
| SA3 | 46.1% | 37.6% | +8.5% | |
| 斗气前冲(取消) | 35.7% | 38.7% | -3.0% | |
| SA2 | 21.1% | 19.3% | +1.8% | |
| 斗气迸放消耗 | 2.8% | 1.1% | +1.7% | |
| 斗气技 | 17.4% | 18.8% | -1.4% | |
| CA | 7.9% | 8.9% | -1.0% | |
| 斗气前冲(招架) | 6.8% | 5.8% | +1.0% | |
| 投技 | 1.50 | 2.29 | -0.79 | |
| 斗气招架 | 1.10 | 1.71 | -0.61 | |
| 受到投技 | 1.60 | 2.07 | -0.47 | |
| 精准招架 | 0.40 | 0.75 | -0.35 | |
| 斗气防御 | 10.9% | 11.3% | -0.4% | |
| 被困版边时间 | 9.00 | 8.74 | +0.26 | |
| 拆投 | 0.20 | 0.45 | -0.25 | |
| 斗气迸放 | 0.40 | 0.16 | +0.24 | |
| 惩罚反击命中 | 0.30 | 0.07 | +0.23 | |
| 斗气反攻 | 0.30 | 0.11 | +0.19 | |
| 版边压制 | 11.30 | 11.48 | -0.18 | |
| 造成昏厥 | 0.10 | 0.06 | +0.04 | |
| 受到昏厥 | 0.10 | 0.06 | +0.04 | |
| 受到惩罚反击 | 0.10 | 0.07 | +0.03 | |
| 招架时被投 | 0.20 | 0.22 | -0.02 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。交手记录
搜索任意已存储的对手,包括自定义房间好友。
交手最多
查看 GGz! 的玩家资料 →AkumaC
TerryC
AlexC
SagatC
TerryC
MaiC
?
Aolim10胜 · 6负 · 62.5%RandomC
JPC
KenC
RyuC
EdC
ElenaC
M. BisonC
SagatC
RyuC
最擅长应对的对手
查看 游戏菜鸟 的玩家资料 →TerryC
LukeC
JamieC
SagatC
KenC
RyuC
EdC
M. BisonC
TerryC
CammyC
A.K.I.C
?
Aolim10胜 · 6负 · 62.5%RandomC
M. BisonC
LukeC
ManonC
最难应对的对手
查看 GGz! 的玩家资料 →AkumaC
AkumaC
M. BisonC
SagatC
RyuC
CammyC
M. BisonC
RyuC
JPM
MaiC
KenC
JamieC
AkumaC
AlexC
C. ViperC
Public data
Public statistics and datasets
Results from 533 of 533 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 265games
- Losses
- 268games
- Draws
- 0games
- Games
- 533games
- Win rate (draw = half win)
- 49.72%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
18 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| JP | 0 | -1 | Details for Current saved character ratings, row 4
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 5
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 6
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 7
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 8
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 9
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 10
|
| Ed | 0 | -1 | Details for Current saved character ratings, row 11
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 12
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 13
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 14
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 15
|
| Terry | 0 | -1 | Details for Current saved character ratings, row 16
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 17
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 18
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

