最近一场对战
RYYesman

最近 10 场8–2+46最近 20 场16–4+94
胜率
64%
21 胜 · 12 负 · 已存 33 场
排位赛对战
33
已选模式
胜场
21
排位赛
负场
12
排位赛
最高 MR
1,490
Ryu
排位 MR
本地 33 · 导入 0 · 图表显示 33 · 已存 87 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Yesman | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| 斗气技 | 9.1% | 18.8% | -9.7% | |
| SA2 | 10.2% | 19.3% | -9.1% | |
| 斗气防御 | 18.6% | 11.3% | +7.3% | |
| 斗气前冲(取消) | 33.6% | 38.7% | -5.1% | |
| SA1 | 38.8% | 34.2% | +4.6% | |
| SA3 | 40.8% | 37.6% | +3.3% | |
| 斗气招架 | 4.70 | 1.71 | +2.99 | |
| 被困版边时间 | 7.10 | 8.74 | -1.64 | |
| CA | 10.2% | 8.9% | +1.3% | |
| 受到投技 | 2.60 | 2.07 | +0.53 | |
| 斗气前冲(招架) | 6.4% | 5.8% | +0.5% | |
| 斗气迸放消耗 | 1.4% | 1.1% | +0.3% | |
| 拆投 | 0.60 | 0.45 | +0.15 | |
| 受到惩罚反击 | 0.20 | 0.07 | +0.13 | |
| 版边压制 | 11.60 | 11.48 | +0.12 | |
| 斗气迸放 | 0.10 | 0.16 | -0.06 | |
| 受到昏厥 | 0.00 | 0.06 | -0.06 | |
| 精准招架 | 0.70 | 0.75 | -0.05 | |
| 造成昏厥 | 0.10 | 0.06 | +0.04 | |
| 惩罚反击命中 | 0.10 | 0.07 | +0.03 | |
| 招架时被投 | 0.20 | 0.22 | -0.02 | |
| 斗气反攻 | 0.10 | 0.11 | -0.01 | |
| 投技 | 2.30 | 2.29 | +0.01 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Ryu
MR 1453 · #417,245
Zangief
LP 0
Guile
LP 0
官方胜率
| 战绩 | |||
|---|---|---|---|
| 805胜 · 586负 | 57.9% | 1,391 | |
| 12胜 · 5负 | 70.6% | 17 |
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| 89,935 | 12,640 | 3,450 | 106,025 | |
| 54,857 | 1,620 | 0 | 56,477 | |
| 657 | 0 | 0 | 657 | |
| 105 | 0 | 0 | 105 | |
| 0 | 0 | 80 | 80 | |
| 64 | 0 | 0 | 64 | |
| 0 | 0 | 10 | 10 | |
| 1 | 0 | 0 | 1 |
?
Any805-58658%?
Any12-571%Public data
Public statistics and datasets
Results from 87 of 87 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 55games
- Losses
- 32games
- Draws
- 0games
- Games
- 87games
- Win rate (draw = half win)
- 63.22%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
3 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,453 | 88,712 | Details for Current saved character ratings, row 1
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 2
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 3
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

