最近一场对战
GUYang47

最近 10 场5–5-13最近 20 场10–10-11
胜率
48%
12 胜 · 13 负 · 已存 25 场
排位赛对战
25
已选模式
胜场
12
排位赛
负场
13
排位赛
最高 MR
1,680
Guile
排位 MR
本地 25 · 导入 0 · 图表显示 25 · 已存 120 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Yang47 | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA1 | 72.5% | 45.3% | +27.1% | |
| SA2 | 10.1% | 26.7% | -16.6% | |
| SA3 | 10.7% | 21.8% | -11.1% | |
| 斗气迸放消耗 | 6.7% | 1.8% | +4.9% | |
| 斗气前冲(取消) | 27.7% | 29.5% | -1.9% | |
| 斗气前冲(招架) | 10.7% | 9.0% | +1.7% | |
| 被困版边时间 | 8.90 | 10.55 | -1.65 | |
| 受到投技 | 1.20 | 2.07 | -0.87 | |
| CA | 6.7% | 6.2% | +0.5% | |
| 斗气招架 | 1.60 | 2.12 | -0.52 | |
| 精准招架 | 0.30 | 0.74 | -0.44 | |
| 投技 | 1.40 | 1.83 | -0.43 | |
| 斗气技 | 18.1% | 17.7% | +0.4% | |
| 受到惩罚反击 | 0.50 | 0.13 | +0.37 | |
| 版边压制 | 9.30 | 9.04 | +0.26 | |
| 拆投 | 0.20 | 0.45 | -0.25 | |
| 斗气迸放 | 0.50 | 0.25 | +0.25 | |
| 惩罚反击命中 | 0.40 | 0.16 | +0.24 | |
| 招架时被投 | 0.10 | 0.27 | -0.17 | |
| 斗气反攻 | 0.00 | 0.16 | -0.16 | |
| 斗气防御 | 15.5% | 15.5% | +0.1% | |
| 受到昏厥 | 0.10 | 0.05 | +0.05 | |
| 造成昏厥 | 0.10 | 0.06 | +0.04 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。交手记录
搜索任意已存储的对手,包括自定义房间好友。
交手最多
查看 Bigddy 的玩家资料 →GuileC
KenC
JamieC
E. HondaC
LukeC
MarisaC
JuriM
SagatC
MarisaC
RashidC
CammyC
MarisaC
AkumaC
ElenaC
RyuC
最擅长应对的对手
查看 Bigddy 的玩家资料 →GuileC
KenC
JamieC
AkumaC
ElenaC
RyuC
GuileC
AkumaC
E. HondaC
E. HondaC
YasmineM
JamieC
JamieC
A.K.I.C
SagatC
最难应对的对手
AlexC
RyuC
MaiM
LukeM
C. ViperM
AkumaC
RyuM
MarisaC
RashidC
CammyC
MarisaC
MarisaC
KenC
LukeC
JuriM
Public data
Public statistics and datasets
Results from 120 of 120 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 74games
- Losses
- 46games
- Draws
- 0games
- Games
- 120games
- Win rate (draw = half win)
- 61.67%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
5 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 2
|
| JP | 0 | -1 | Details for Current saved character ratings, row 3
|
| Guile | 1,647 | 186,914 | Details for Current saved character ratings, row 4
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 5
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

