最近一场对战
RYRoad

最近 10 场0–8最近 20 场0–8
胜率
0%
0 胜 · 8 负 · 已存 8 场
排位赛对战
8
已选模式
胜场
0
排位赛
负场
8
排位赛
最高 LP
17,730
Ryu
排位 MR
本地 0 · 导入 0 · 图表显示 0 · 已存 229 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Road | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| 斗气前冲(取消) | 4.6% | 38.7% | -34.1% | |
| 斗气技 | 51.7% | 18.8% | +32.9% | |
| SA3 | 12.0% | 37.6% | -25.6% | |
| SA1 | 58.7% | 34.2% | +24.5% | |
| CA | 28.0% | 8.9% | +19.1% | |
| SA2 | 1.3% | 19.3% | -17.9% | |
| 版边压制 | 2.70 | 11.48 | -8.78 | |
| 斗气防御 | 3.0% | 11.3% | -8.3% | |
| 斗气前冲(招架) | 0.0% | 5.8% | -5.8% | |
| 斗气迸放消耗 | 5.3% | 1.1% | +4.2% | |
| 被困版边时间 | 12.50 | 8.74 | +3.76 | |
| 投技 | 0.70 | 2.29 | -1.59 | |
| 斗气招架 | 0.90 | 1.71 | -0.81 | |
| 受到投技 | 1.30 | 2.07 | -0.77 | |
| 精准招架 | 0.00 | 0.75 | -0.75 | |
| 拆投 | 0.00 | 0.45 | -0.45 | |
| 斗气迸放 | 0.60 | 0.16 | +0.44 | |
| 受到惩罚反击 | 0.50 | 0.07 | +0.43 | |
| 惩罚反击命中 | 0.40 | 0.07 | +0.33 | |
| 斗气反攻 | 0.00 | 0.11 | -0.11 | |
| 造成昏厥 | 0.00 | 0.06 | -0.06 | |
| 受到昏厥 | 0.10 | 0.06 | +0.04 | |
| 招架时被投 | 0.20 | 0.22 | -0.02 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。Ryu
LP 17019
Chun-Li
LP 0
Guile
LP 0
Edmond Honda
LP 0
官方胜率
| 战绩 | |||
|---|---|---|---|
| 226胜 · 1208负 | 15.8% | 1,434 | |
| 4胜 · 0负 | 100.0% | 4 | |
| 0胜 · 1负 | 0.0% | 1 |
游玩积分
| 角色 | FG | Hub | WT | 总计 |
|---|---|---|---|---|
| 3,346 | 43,880 | 0 | 47,226 | |
| 55 | 240 | 0 | 295 | |
| 9 | 120 | 0 | 129 | |
| 9 | 0 | 0 | 9 | |
| 5 | 0 | 0 | 5 | |
| 5 | 0 | 0 | 5 | |
| 3 | 0 | 0 | 3 |
?
Any226-120816%?
Any4-0100%?
Any0-10%Public data
Public statistics and datasets
Results from 229 of 229 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 42games
- Losses
- 187games
- Draws
- 0games
- Games
- 229games
- Win rate (draw = half win)
- 18.34%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
4 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | 17,019 | Details for Current saved character ratings, row 1
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 2
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 3
|
| E. Honda | 0 | -1 | Details for Current saved character ratings, row 4
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

