最近一场对战
RYKomyushow

最近 10 场4–6最近 20 场8–12
胜率
46%
12 胜 · 14 负 · 已存 26 场
排位赛对战
26
已选模式
胜场
12
排位赛
负场
14
排位赛
最高 LP
23,780
Ryu
排位 MR
本地 0 · 导入 0 · 图表显示 0 · 已存 26 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | Komyushow | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA3 | 14.3% | 37.6% | -23.3% | |
| SA2 | 33.3% | 19.3% | +14.1% | |
| 斗气技 | 31.4% | 18.8% | +12.6% | |
| 斗气前冲(取消) | 26.1% | 38.7% | -12.6% | |
| SA1 | 42.9% | 34.2% | +8.6% | |
| 版边压制 | 7.60 | 11.48 | -3.88 | |
| 斗气防御 | 8.4% | 11.3% | -2.8% | |
| 斗气前冲(招架) | 3.1% | 5.8% | -2.8% | |
| 斗气迸放消耗 | 3.8% | 1.1% | +2.7% | |
| 投技 | 3.40 | 2.29 | +1.11 | |
| 受到投技 | 3.00 | 2.07 | +0.93 | |
| 斗气反攻 | 0.90 | 0.11 | +0.79 | |
| 拆投 | 1.20 | 0.45 | +0.75 | |
| CA | 9.5% | 8.9% | +0.6% | |
| 精准招架 | 0.20 | 0.75 | -0.55 | |
| 斗气迸放 | 0.60 | 0.16 | +0.44 | |
| 惩罚反击命中 | 0.40 | 0.07 | +0.33 | |
| 受到惩罚反击 | 0.30 | 0.07 | +0.23 | |
| 斗气招架 | 1.90 | 1.71 | +0.19 | |
| 被困版边时间 | 8.90 | 8.74 | +0.16 | |
| 受到昏厥 | 0.20 | 0.06 | +0.14 | |
| 招架时被投 | 0.10 | 0.22 | -0.12 | |
| 造成昏厥 | 0.10 | 0.06 | +0.04 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。个人对战数据
根据已存储对战统计 · 社区胜率来自 Capcom 每月对战数据(同角色对战和新角色可能暂无数据)
| 战绩 | |||||
|---|---|---|---|---|---|
| C经典 | 6胜 · 2负 | 75.0% | 52.6% | 8 | |
| C经典 | 1胜 · 2负 | 33.3% | 56.1% | 3 | |
| M现代 | 1胜 · 2负 | 33.3% | 56.4% | 3 | |
| M现代 | 0胜 · 2负 | 0.0% | 48.6% | 2 | |
| M现代 | 2胜 · 0负 | 100.0% | 48.1% | 2 | |
| M现代 | 0胜 · 2负 | 0.0% | 42.9% | 2 | |
| C经典 | 0胜 · 2负 | 0.0% | 56.4% | 2 | |
| C经典 | 0胜 · 2负 | 0.0% | 43.8% | 2 | |
| M现代 | 2胜 · 0负 | 100.0% | 48.1% | 2 |
Public data
Public statistics and datasets
Results from 26 of 26 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 12games
- Losses
- 14games
- Draws
- 0games
- Games
- 26games
- Win rate (draw = half win)
- 46.15%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
19 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | 22,947 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Manon | 0 | -1 | Details for Current saved character ratings, row 3
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 4
|
| JP | 0 | -1 | Details for Current saved character ratings, row 5
|
| Dhalsim | 0 | -1 | Details for Current saved character ratings, row 6
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 7
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 8
|
| Rashid | 0 | -1 | Details for Current saved character ratings, row 9
|
| Blanka | 0 | -1 | Details for Current saved character ratings, row 10
|
| Juri | 0 | -1 | Details for Current saved character ratings, row 11
|
| Marisa | 0 | -1 | Details for Current saved character ratings, row 12
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 13
|
| Jamie | 0 | 20,370 | Details for Current saved character ratings, row 14
|
| Akuma | 0 | 22,742 | Details for Current saved character ratings, row 15
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 16
|
| Alex | 0 | -1 | Details for Current saved character ratings, row 17
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 18
|
| Random | 0 | -1 | Details for Current saved character ratings, row 19
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

