最近一场对战
RYBrandonChill

最近 10 场2–8-33最近 20 场5–15-53
胜率
35%
12 胜 · 22 负 · 已存 34 场
排位赛对战
34
已选模式
胜场
12
排位赛
负场
22
排位赛
最高 MR
1,336
Ryu
排位 MR
本地 24 · 导入 0 · 图表显示 24 · 已存 34 场对战
此时间范围内的排位 MR 数据不足。
尚未请求回放
按差值绝对值从大到小排列23 项习惯
| 习惯 | BrandonChill | 顶尖玩家 | 差异 | 较少顶尖玩家较多 |
|---|---|---|---|---|
| SA1 | 69.1% | 34.2% | +34.9% | |
| SA3 | 12.3% | 37.6% | -25.2% | |
| 斗气前冲(取消) | 50.1% | 38.7% | +11.4% | |
| CA | 3.7% | 8.9% | -5.2% | |
| 斗气防御 | 6.3% | 11.3% | -5.0% | |
| SA2 | 14.8% | 19.3% | -4.5% | |
| 斗气前冲(招架) | 2.9% | 5.8% | -2.9% | |
| 斗气技 | 16.0% | 18.8% | -2.8% | |
| 版边压制 | 8.80 | 11.48 | -2.68 | |
| 投技 | 0.90 | 2.29 | -1.39 | |
| 受到投技 | 3.20 | 2.07 | +1.13 | |
| 斗气迸放消耗 | 1.8% | 1.1% | +0.8% | |
| 斗气招架 | 1.20 | 1.71 | -0.51 | |
| 精准招架 | 0.30 | 0.75 | -0.45 | |
| 受到惩罚反击 | 0.30 | 0.07 | +0.23 | |
| 招架时被投 | 0.00 | 0.22 | -0.22 | |
| 被困版边时间 | 8.90 | 8.74 | +0.16 | |
| 拆投 | 0.30 | 0.45 | -0.15 | |
| 惩罚反击命中 | 0.20 | 0.07 | +0.13 | |
| 造成昏厥 | 0.10 | 0.06 | +0.04 | |
| 受到昏厥 | 0.10 | 0.06 | +0.04 | |
| 斗气迸放 | 0.20 | 0.16 | +0.04 | |
| 斗气反攻 | 0.10 | 0.11 | -0.01 |
从数据到练习
最近100场对战计划
根据此档案的习惯和战绩,生成可在实战中验证的思路。习惯统计涵盖所有角色;所选角色用于确定对照组。
正在检查已保存的对战计划…
使用OpenRouter的免费AI模型分析公开档案统计。计划会保存以供共享和复用。建议是基于统计的假设,并非回放视频分析。交手记录
搜索任意已存储的对手,包括自定义房间好友。
交手最多
查看 AlphaShadow 的玩家资料 →JuriC
M. BisonC
RyuC
TerryC
CammyC
JuriC
A.K.I.C
AkumaC
M. BisonC
JPC
JuriC
YasmineC
ManonC
DhalsimC
RyuC
最擅长应对的对手
查看 AlphaShadow 的玩家资料 →JuriC
JuriC
M. BisonC
A.K.I.C
DhalsimC
RyuC
RyuC
TerryC
CammyC
AkumaC
M. BisonC
JPC
JuriC
YasmineC
ManonC
最难应对的对手
查看 NicFurious29 的玩家资料 →AkumaC
M. BisonC
JPC
JuriC
YasmineC
ManonC
DhalsimC
RyuC
RyuC
TerryC
CammyC
A.K.I.C
M. BisonC
JuriC
JuriC
Public data
Public statistics and datasets
Results from 34 of 34 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 12games
- Losses
- 22games
- Draws
- 0games
- Games
- 34games
- Win rate (draw = half win)
- 35.29%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
1 rowScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 1,197 | 35,141 | Details for Current saved character ratings, row 1
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

