Yasmine
Updated 4 days agoSteamSteamJapanJapanClub · AllJapanKenC100%

yoine

Let's Do This
Rank 42
MR 1,802#11,720
Last 107–3+27Last 2013–7+40
Winrate
59%
70W · 48L · 118 stored
Ranked matches
118
selected mode
Wins
70
Ranked
Losses
48
Ranked
Peak MR
1,802
Yasmine

Ranked MR · Yasmine

118 local · 0 imported · 118 on chart · 219 battles stored

Latest game

VictoryRanked

Replay not requested
Ken
yoine · Ken
Alex
Opponent · Alexじょに・べるん

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
yoine’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabityoineLegendsDifference LessLegendsMore
SA146.9%30.9%+16.0%
SA321.9%35.7%-13.8%
Drive Rush (cancel)21.7%29.7%-8.1%
SA219.8%24.2%-4.4%
Drive Rush (parry)11.6%8.4%+3.2%
Drive Guard17.1%14.5%+2.6%
CA11.5%9.2%+2.2%
Time cornered6.909.07-2.17
Corner pressure15.0013.01+1.99
Drive Impact gauge2.8%1.4%+1.5%
Throws3.202.52+0.68
Drive Parry1.501.90-0.40
Drive Arts17.2%17.5%-0.4%
Perfect Parry0.500.70-0.20
Drive Impact0.300.17+0.13
Punish Counters landed0.200.10+0.10
Got thrown2.402.34+0.06
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Throw parries0.200.23-0.03
Drive Reversal0.200.23-0.03
Stuns landed0.100.08+0.02
Throw techs0.500.48+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.09
  2. Trace how you lose or gain space

    Corner pressure: profile 10.8 · reference 13.62

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 10.8 · reference 13.62
    • Time cornered: profile 7.7 · reference 9.38
  3. Give each meter spend a purpose

    SA1: profile 21.4% · reference 32.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 21.4% · reference 32.1%
    • SA2: profile 44.6% · reference 21%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.1 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.06
  2. Probe defense before committing

    Drive Parry: profile 1.7 · reference 1.96

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.7 · reference 1.96
    • Drive Reversal: profile 0.1 · reference 0.24
  3. Adapt to the visible gauge

    SA2: profile 44.6% · reference 21%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA2: profile 44.6% · reference 21%
    • SA3: profile 25% · reference 36.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 219 of 219 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
101games
Losses
118games
Draws
0games
Games
219games
Win rate (draw = half win)
46.12%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

27 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 27 rows on page 1; 27 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,54670,961
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Cammy1,55594,937
Details for Current saved character ratings, row 7
Character ID
9
Ken1,50884,382
Details for Current saved character ratings, row 8
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 9
Character ID
11
Lily0-1
Details for Current saved character ratings, row 10
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 11
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 12
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri0-1
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Ed0-1
Details for Current saved character ratings, row 16
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 17
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 18
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 19
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 20
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 21
Character ID
26
Terry0-1
Details for Current saved character ratings, row 22
Character ID
27
Mai0-1
Details for Current saved character ratings, row 23
Character ID
28
Elena0-1
Details for Current saved character ratings, row 24
Character ID
29
Ingrid0-1
Details for Current saved character ratings, row 25
Character ID
32
Yasmine1,80282,297
Details for Current saved character ratings, row 26
Character ID
33
Random0-1
Details for Current saved character ratings, row 27
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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