M. Bison
SteamSteamJapanJapanC100%

yocto

Anger Management
Rank 36
MR 1,430#462,508
Last 104–6Last 209–11
Winrate
52%
14W · 13L · 27 stored
Ranked matches
27
selected mode
Wins
14
Ranked
Losses
13
Ranked
Peak MR
1,430
M. Bison

Ranked MR · M. Bison

0 local · 0 imported · 0 on chart · 27 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Dee Jay
yocto · Dee Jay
Mai
Opponent · Maiララ39

Playstyle reference

Habits vs top — M. Bison

Loading M. Bison…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.12
    • Punish Counters landed: profile 0.4 · reference 0.12
  2. Trace how you lose or gain space

    Corner pressure: profile 5.3 · reference 9.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 9.01
    • Time cornered: profile 8.5 · reference 9.88
  3. Give each meter spend a purpose

    Drive Arts: profile 27.4% · reference 14.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 27.4% · reference 14.2%
    • CA: profile 42.9% · reference 6.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 393 wins in 966 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 393 wins in 966 games
    • vs Yasmine: 74 wins in 221 games
    • vs Ryu: 33 wins in 84 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 10 wins in 22 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 10 wins in 22 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 27 of 27 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
14games
Losses
13games
Draws
0games
Games
27games
Win rate (draw = half win)
51.85%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

27 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 27 rows on page 1; 27 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Chun-Li0-1
Details for Current saved character ratings, row 3
Character ID
4
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief019,172
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Dee Jay0-1
Details for Current saved character ratings, row 8
Character ID
11
Lily0-1
Details for Current saved character ratings, row 9
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 10
Character ID
13
Rashid0-1
Details for Current saved character ratings, row 11
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 12
Character ID
15
Juri0-1
Details for Current saved character ratings, row 13
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 14
Character ID
17
Guile0-1
Details for Current saved character ratings, row 15
Character ID
18
Ed0-1
Details for Current saved character ratings, row 16
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 17
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 18
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 19
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 20
Character ID
25
M. Bison1,43025,193
Details for Current saved character ratings, row 21
Character ID
26
Terry0-1
Details for Current saved character ratings, row 22
Character ID
27
Elena0-1
Details for Current saved character ratings, row 23
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 24
Character ID
30
Alex023,600
Details for Current saved character ratings, row 25
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 26
Character ID
32
Random0-1
Details for Current saved character ratings, row 27
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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