Ingrid
Updated 4 days agoSteamSteamJapanJapanC100%

yasumo

Let's Do This
Rank 36MR 1,655#43,153
Last 104–6-13Last 2010–10-2
Winrate
51%
82W · 79L · 161 stored
Ranked matches
161
selected mode
Wins
82
Ranked
Losses
79
Ranked
Peak MR
1,673
Ingrid

Ranked MR · Ingrid

161 local · 0 imported · 161 on chart · 161 battles stored

Latest game

DefeatRanked

Replay not requested
Ingrid
yasumo · Ingrid
Luke
Opponent · Lukehibi_hama_

Playstyle reference

Habits vs top 30 Ingrid

Benchmark refreshed Sep 2, 2026, 4:15 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ingrid
yasumo’s Ingrid benchmark

Compared with the average habits of the top 30 sampled Ingrid players.

m1Ng 2192 · ふみじま あきお(63) 2153 · カンフーマスターpc 2124 · 硝子ドール 2118 · Pat.Q 2105 · +25 others

Largest absolute differences first23 habits
HabityasumoLegendsDifference LessLegendsMore
SA330.7%15.0%+15.7%
SA244.0%57.0%-13.0%
Drive Arts16.9%27.5%-10.7%
SA117.3%23.4%-6.1%
Corner pressure8.0011.85-3.85
CA8.0%4.6%+3.4%
Drive Rush (parry)10.1%7.4%+2.7%
Drive Rush (cancel)22.8%25.3%-2.6%
Drive Guard14.1%12.2%+1.9%
Drive Impact gauge0.6%2.1%-1.6%
Time cornered10.8010.23+0.57
Throw parries0.000.28-0.28
Drive Impact0.000.27-0.27
Drive Parry1.301.51-0.21
Drive Reversal0.500.30+0.20
Perfect Parry0.300.50-0.20
Stuns landed0.000.14-0.14
Punish Counters landed0.000.13-0.13
Throws2.202.31-0.11
Got stunned0.000.06-0.06
Got thrown2.102.13-0.03
Got Punish Countered0.100.08+0.02
Throw techs0.400.41-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review defensive decisions

    Drive Reversal: profile 0.6 · reference 0.3

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.3
    • Perfect Parry: profile 0.3 · reference 0.5
    • Throw techs: profile 0.3 · reference 0.41
  3. Trace how you lose or gain space

    Corner pressure: profile 7.6 · reference 11.85

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.6 · reference 11.85
    • Time cornered: profile 10.6 · reference 10.23

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0 · reference 0.13

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Test the Drive Impact tendency

    Drive Impact: profile 0 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0 · reference 0.27
    • Drive Impact gauge: profile 0.4% · reference 2.1%
  3. Probe defense before committing

    Drive Reversal: profile 0.6 · reference 0.3

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.6 · reference 0.3
    • Perfect Parry: profile 0.3 · reference 0.5
    • Throw techs: profile 0.3 · reference 0.41

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage