Alex
Updated 15 minutes agoCrossPlatformCrossPlatformOtherOtherClub · TAKETHISLABC100%

xxxx

You've Got This, Juri!
Rank 36MR 1,553#138,157
Last 105–5+1Last 2011–9+15
Winrate
54%
85W · 73L · 158 stored
Ranked matches
158
selected mode
Wins
85
Ranked
Losses
73
Ranked
Peak MR
1,561
Alex

Ranked MR · Alex

158 local · 14 imported · 169 on chart · 248 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
xxxx · Alex
M. Bison
Opponent · M. BisonYAMA_tengu

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
xxxx’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
HabitxxxxLegendsDifference LessLegendsMore
SA25.7%28.4%-22.7%
CA20.8%6.5%+14.3%
SA332.1%22.1%+10.0%
Drive Arts10.5%14.2%-3.7%
Time cornered7.109.88-2.78
Drive Rush (cancel)35.8%33.0%+2.7%
Drive Rush (parry)5.6%8.2%-2.6%
Drive Impact gauge4.0%1.7%+2.3%
SA141.5%43.0%-1.5%
Throws1.202.32-1.12
Drive Parry2.401.63+0.77
Corner pressure8.409.01-0.61
Perfect Parry0.300.70-0.40
Drive Impact0.400.20+0.20
Punish Counters landed0.300.12+0.18
Got thrown2.302.12+0.18
Throw parries0.200.29-0.09
Got Punish Countered0.200.12+0.08
Stuns landed0.000.07-0.07
Drive Reversal0.400.47-0.07
Drive Guard14.2%14.1%+0.1%
Got stunned0.100.05+0.05
Throw techs0.500.48+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.7%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
    • Got Punish Countered: profile 0.1 · reference 0.12
  3. Review close-range choices

    Throw techs: profile 0.3 · reference 0.48

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.48

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.7%
  2. Probe defense before committing

    Drive Parry: profile 1.9 · reference 1.63

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.9 · reference 1.63
    • Perfect Parry: profile 0.2 · reference 0.7
    • Drive Reversal: profile 0.4 · reference 0.47
  3. Test the close-range pattern

    Throws: profile 1.2 · reference 2.32

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.2 · reference 2.32
    • Got thrown: profile 1.8 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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