Latest game
AKxSnakeMan
Ranked MR · Akuma
45 local · 0 imported · 45 on chart · 45 battles stored
Playstyle reference
Habits vs top 30 Akuma
Benchmark refreshed Sep 13, 2026, 7:27 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | xSnakeMan | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Arts | 46.2% | 19.2% | +26.9% | |
| Drive Rush (cancel) | 8.1% | 32.7% | -24.6% | |
| SA1 | 16.7% | 28.6% | -12.0% | |
| Drive Impact gauge | 13.2% | 1.5% | +11.7% | |
| CA | 19.7% | 9.9% | +9.8% | |
| SA2 | 30.3% | 22.8% | +7.5% | |
| SA3 | 33.3% | 38.7% | -5.3% | |
| Drive Rush (parry) | 2.6% | 7.4% | -4.8% | |
| Time cornered | 5.40 | 8.55 | -3.15 | |
| Drive Guard | 11.0% | 13.1% | -2.2% | |
| Drive Impact | 1.30 | 0.20 | +1.10 | |
| Corner pressure | 12.20 | 11.47 | +0.73 | |
| Got thrown | 1.50 | 2.09 | -0.59 | |
| Punish Counters landed | 0.70 | 0.13 | +0.57 | |
| Drive Parry | 2.20 | 1.65 | +0.55 | |
| Got Punish Countered | 0.50 | 0.09 | +0.41 | |
| Perfect Parry | 0.50 | 0.77 | -0.27 | |
| Throws | 3.00 | 2.74 | +0.26 | |
| Throw parries | 0.50 | 0.27 | +0.23 | |
| Drive Reversal | 0.00 | 0.20 | -0.20 | |
| Stuns landed | 0.20 | 0.03 | +0.17 | |
| Throw techs | 0.30 | 0.45 | -0.15 | |
| Got stunned | 0.10 | 0.04 | +0.06 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Akuma · Latest 100
What to improve
Make Drive Impact a deliberate choice
Drive Impact: profile 1.3 · reference 0.2
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 1.3 · reference 0.2
Review defensive decisions
Drive Parry: profile 2.2 · reference 1.65
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 2.2 · reference 1.65
- Perfect Parry: profile 0.5 · reference 0.77
Find the cause of punish events
Punish Counters landed: profile 0.7 · reference 0.13
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.7 · reference 0.13
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Separate a tendency from a one-off event
Recent stored ranked sample: 21 wins in 45 games
Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.
Try thisUse the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.
Supporting stats
- Recent stored ranked sample: 21 wins in 45 games
Test the Drive Impact tendency
Drive Impact: profile 1.3 · reference 0.2
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 1.3 · reference 0.2
Probe defense before committing
Drive Parry: profile 2.2 · reference 1.65
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.2 · reference 1.65
- Perfect Parry: profile 0.5 · reference 0.77
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

